Carbine Damage
Back to OverviewModifier Information
- Category:
- Expertise
- Ratio:
- 14
- Max Stat:
- +2 (at Power 28)
- Combinations:
- 15
Stat Calculator
Formula: Power รท 14 = Stat
| Power | Stat Value |
|---|---|
| 28 | +2 |
| 14 | +1 |
Junk Item Combinations (15)
| # | Item 1 | + | Item 2 | Max Stat |
|---|---|---|---|---|
| 284 | Armor Repair Device | a Meatlump Sculpture, Style 2 | +2 | |
| 286 | Rapid Program Module | a damaged droid power cell | +2 | |
| 286 | Rapid Program Module | Power Unit | +2 | |
| 286 | Newsfilter Module | a damaged droid power cell | +2 | |
| 286 | Newsfilter Module | Power Unit | +2 | |
| 286 | Chassis Blueprints | a damaged droid power cell | +2 | |
| 286 | Chassis Blueprints | Power Unit | +2 | |
| 286 | Circuit Board | Electronics Module | +2 | |
| 286 | Mark I Circuit Board | Differential Regulator | +2 | |
| 286 | Mark I Circuit Board | Electronics Module | +2 | |
| 286 | Mark II Circuit Board | Differential Regulator | +2 | |
| 286 | Mark II Circuit Board | Electronics Module | +2 | |
| 286 | Mark III Circuit Board | Electronics Module | +2 | |
| 286 | Mark IV Circuit Board | Electronics Module | +2 | |
| 286 | Mark V Circuit Board | Electronics Module | +2 |
How to Use
Loot the junk items listed above from creatures. Combine any pair from the table above in a reverse engineering tool to create this modifier attachment. The power bit of your junk items determines the final stat value using the formula above.