| Electric Polearm |
appearanceBonusLow (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Electric Polearm |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Elite Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Elite Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| T21 Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| T21 Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Assault Bowcaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Assault Bowcaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ditanium Steel |
1 |
| Gunship Armor Mark II |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark II |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark II |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark II |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark III |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark III |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark III |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark III |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark I |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark I |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark I |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Gunship Armor Mark I |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Elite Armor (POB ship only) |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Elite Armor (POB ship only) |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Elite Armor (POB ship only) |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Elite Armor (POB ship only) |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
1 |
| Module - Effect - Avian |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Effect - Foam |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Effect - Confetti |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Effect - Electric Fog |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Effect - Dancing Jawa |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Effect - Mind Bloom |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Creature Harvest |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
2 |
| Module - Playback |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Ferrous Metal |
2 |
| Silver Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Large Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Swoop Helm |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Appearance Tab Left Bracelet (invisible) |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Silver Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Large Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Bangles |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Golden Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Metal Bracelet |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Stately Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Golden Bracelet |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Elegant Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Metal Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Metal Band |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Immense Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Striped Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Ithorian Heavy Crystal Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Metal Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Elegant Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Striped Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Immense Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Heavy Crystal Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Stately Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Appearance Tab Right Bracelet (invisible) |
hitPoints (OQ=50%, UT=50%) |
Steel |
2 |
| Light Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Steel |
2 |
| Light Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Steel |
2 |
| Light Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Steel |
2 |
| Light Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Steel |
2 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Ferrous Metal |
2 |
| Couch |
quality (OQ=50%, DR=50%) |
Ferrous Metal |
2 |
| Elegant Chest |
hitPoints (OQ=50%, DR=50%) |
Steel |
2 |
| Elegant Chest |
quality (OQ=50%, DR=50%) |
Steel |
2 |
| Beast Encoder and Replicator |
hitPoints (OQ=50%, DR=50%) |
Steel |
2 |
| Beast Encoder and Replicator |
capacity (OQ=50%, DR=50%) |
Steel |
2 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Steel |
2 |
| Chest |
quality (OQ=50%, DR=50%) |
Steel |
2 |
| Personal Shield Generator Mk.1 |
condition (OQ=50%, UT=50%) |
Steel |
2 |
| Personal Shield Generator Mk.2 |
condition (OQ=50%, UT=50%) |
Steel |
2 |
| Heavy Fuel Cell - Mark IV |
booster_consumption (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark IV |
booster_energy (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark V |
booster_consumption (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark V |
booster_energy (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark II |
booster_consumption (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark II |
booster_energy (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark III |
booster_consumption (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark III |
booster_energy (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark I |
booster_consumption (OQ=33%, DR=67%) |
Steel |
2 |
| Heavy Fuel Cell - Mark I |
booster_energy (OQ=33%, DR=67%) |
Steel |
2 |
| Shield Limiter - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark V |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark IV |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark I |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark III |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Limiter - Mark II |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark I |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark V |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark III |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark II |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark IV |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark I |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark III |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark V |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Intensifier - Mark IV |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Overcharger - Mark II |
shield_recharge (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark I |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark III |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark II |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark V |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
2 |
| Shield Energy Saver Kit - Mark IV |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Small Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Large Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Huge Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
2 |
| Medium Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
2 |
| Mark II Durasteel Plating |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark II Durasteel Plating |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark II Durasteel Plating |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark II Durasteel Plating |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark V Durasteel Plating |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark V Durasteel Plating |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark V Durasteel Plating |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark V Durasteel Plating |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark IV Durasteel Plating |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark IV Durasteel Plating |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark IV Durasteel Plating |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark IV Durasteel Plating |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark I Durasteel Plating |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark I Durasteel Plating |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark I Durasteel Plating |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark I Durasteel Plating |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark III Durasteel Plating |
hitPointsMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark III Durasteel Plating |
efficiency (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark III Durasteel Plating |
mass (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Mark III Durasteel Plating |
armorHpMax (OQ=25%, HR=25%, UT=50%) |
Steel |
2 |
| Deed for: Probot |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Probot |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| object/tangible/mission/mission_bounty_droid_probot.iff |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| object/tangible/mission/mission_bounty_droid_probot.iff |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: R4 Droid, Advanced Model |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: R4 Droid, Advanced Model |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Magnaguard |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Magnaguard |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: INS-444 Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: INS-444 Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Union Sentry Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Union Sentry Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Dwarf Spider Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Deed for: Dwarf Spider Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Chassis - Droideka Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Chassis - Droideka Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Module - Droid Combat - Flame Jet |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Manipulator Arm |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Data 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Combat - Electric Shocker |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Data 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Auto-Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Socket Cluster - Combat Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Item Storage 4 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Component - Manipulator Arm Package Set |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Ferrous Metal |
3 |
| Module - Droid Item Storage 7 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Combat - Torture Panel |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Combat - Droideka Shield |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Module - Droid Combat - Regenerative Plating |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Module - Droid Combat |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Droid Sensor Package |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
3 |
| Level 2 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Repair Unit Casing |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Component - Droid Brain |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Redundant Power Supply |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Chassis - Probot ADV Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Chassis - Probot ADV Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Level 1 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Level 5 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Chassis - Battle Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Chassis - Battle Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Level 6 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Droid Storage Compartment |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Component - Droid Motive System |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
3 |
| Utility Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Tech Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Left Bicep (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Multipocket Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ammo Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Formfitting Undershirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Bounty Hunter Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Rank Sash |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Spec-Ops Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Mercenary Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Two-Strap Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Military Travel Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Travel Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Reinforced Work Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| A Flower Boutonniere |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Cold Weather Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Thin Pleated Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Fashionably Pleated Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Belted Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Cargo Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Refined Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Casual Pants |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Grand Ball Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Suit Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Belt (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Simple Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Noble Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Easy Fit Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Supported Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Wrist Corsage (Right) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Exotic Leotard |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Luxurious Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Link-Steel Reinforced Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Satchel |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Heavy Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Elegant Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Officer's Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Med Team Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Heavy Reinforced Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Striped Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Two-Tone Formal Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Invisible Appearance Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Longsleeve Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Doctor's Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Workman's Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Left Bracer (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Long Uniform Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Snow Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Gunman's Duster |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Formal Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Patterned Slip Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Patterned Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Reinforced Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Hemmed Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Sports Pullover |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Short Cargo Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Intricate Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Wrapped Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Grand Mayoral Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Elder's Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Cloaked Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Plated Necklace |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Sturdy Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Exquisite Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Crested Neckpiece |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Spec-Ops Duster |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Desert Command Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Flared Cuff Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Wrist Corsage (Left) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Grand Healer's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Dress Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Robe of Honor |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Decorative Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Emerald Pendant |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Necklace (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Right Bracer (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Trim Lined Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Pouch Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Uniform Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Shorts |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ithorian Priest's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| A Belted Poncho |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Appearance Tab Right Bicep (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Emerald Pendant |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Ribbed Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Small Pocket Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Cartridge Belt |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Merchant's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Invisible Appearance Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Decorated Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Simple Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Lined Workshirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Plated Necklace |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Band |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Grenadier's Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Two Pocket Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Crested Neckpiece |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Signet |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Workman's Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Reinforced Fiber Panel |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Fiberplast Panel |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Jewelry Setting |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Metal Fasteners |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Beast Dietary Supplement G |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement G |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement D |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement D |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement H |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement H |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement J |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement J |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement C |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement C |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement C - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Beast Dietary Supplement C - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
3 |
| Enzyme Centrifuge Separation Tray |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
3 |
| Athakam Medtech Legs Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Ubese Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Right Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Ubese Armor Jacket |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Chest Cavity Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Left Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Right Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Left Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Right Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Left Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Torso Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Old Republic Personal Shield Generator |
condition (OQ=50%, UT=50%) |
Ditanium Steel |
3 |
| Holowan Mechanicals Cybernetic Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Right Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Ubese Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Left Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Right Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Ubese Armor Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Left Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Right Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Bio-Tech Industries Combat Legs Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Ubese Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Legs |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Athakam Medtech Left Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Antilles BioGen 980 Series Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Holowan Mechanicals Cybernetic Torso |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
3 |
| Heavy Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Light Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Tractor Beam |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Tractor Beam |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Tractor Beam |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Light Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Experimental Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Advanced Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Light Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mid-Grade Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Heavy Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| IFF Confuser Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| IFF Confuser Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| IFF Confuser Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Micro-Chaff Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Micro-Chaff Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Micro-Chaff Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Sensor Decoy Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Sensor Decoy Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Sensor Decoy Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Chaff Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Chaff Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Chaff Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Spacebomb Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Spacebomb Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Spacebomb Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Spacebomb Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Spacebomb Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Spacebomb Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| EM Emitter Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| EM Emitter Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| EM Emitter Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Image-Rec Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Image-Rec Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Image-Rec Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Image-Rec Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Image-Rec Launcher |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Image-Rec Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Fighter Deed (Heavy Variant) |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Scyk Light Fighter (High Mass Variant) Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 3 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Scyk Light Fighter (High Mass Variant) Chassis Blueprintsr, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 4 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| A-Wing Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| YT-1300 Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| VT-49 Decimator Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Fighter Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| M22-T "Krayt" Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Aggressor Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Scyk Light Fighter Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 4 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Interceptor Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Scyk Light Fighter Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 3 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Bomber Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| B-Wing Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| YKL-37R Nova Courier Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kimogila Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Oppressor Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Dunelizard Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kimogila Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Dunelizard Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Advanced Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| X-Wing Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Z-95 Chassis Blueprints (High Mass Variant) |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kihraxz Light Fighter Chassis Blueprints, Style 4 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Z-95 Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Y-Wing "Longprobe" Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kihraxz Light Fighter Chassis Blueprints, Style 1 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE/In Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| TIE Light Duty Fighter Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Naboo N-1 Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kihraxz Light Fighter Chassis Blueprints, Style 2 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Y-Wing Chassis Blueprints |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| Kihraxz Light Fighter Chassis Blueprints, Style 3 |
hp (OQ=25%, HR=25%, SR=25%, UT=25%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark IV |
booster_recharge (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark IV |
booster_energy (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark V |
booster_recharge (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark V |
booster_energy (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark I |
booster_recharge (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark I |
booster_energy (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark II |
booster_recharge (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark II |
booster_energy (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark III |
booster_recharge (OQ=67%, DR=33%) |
Steel |
3 |
| Fast Charge Fuel Cell - Mark III |
booster_energy (OQ=67%, DR=33%) |
Steel |
3 |
| Elite Booster (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Booster (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Booster (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark IV Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark I Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark III Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark II Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Gunship Shields |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Gunship Shields |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Gunship Shields |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark V Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Mark V Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Mark V Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Shields (POB ships only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Shields (POB ships only) |
mass (OQ=33%, UT=67%) |
Steel |
3 |
| Elite Shields (POB ships only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
3 |
| Armor Reinforcement Panel - Mark V |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Armor Reinforcement Panel - Mark IV |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Armor Reinforcement Panel - Mark I |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Armor Reinforcement Panel - Mark III |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Armor Reinforcement Panel - Mark II |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Elite Engine (POB ship only) |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
3 |
| Elite Engine (POB ship only) |
mass (OQ=25%, UT=75%) |
Steel |
3 |
| Elite Engine (POB ship only) |
armorHpMax (OQ=25%, UT=75%) |
Steel |
3 |
| Mining-Grade Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark IV Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark V Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark VI Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark II Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark III Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Mark I Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Elite Reactor (POB ships only) |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Gunship Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
3 |
| Shadowpaw |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Zypolene Droid Lubricant |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Sedative H4b |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Pyrepenol |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Booster Blue |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Muon Gold |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Sweetblossom |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Crash n' Burn |
hitPoints (OQ=50%, UT=50%) |
Metal |
3 |
| Deed for: R4 Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Deed for: R4 Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Deed for: R5 Droid, Advanced Model |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Deed for: R5 Droid, Advanced Model |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| object/tangible/mission/mission_bounty_droid_seeker.iff |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Ferrous Metal |
4 |
| object/tangible/mission/mission_bounty_droid_seeker.iff |
decayRate (OQ=33%, SR=33%, UT=33%) |
Ferrous Metal |
4 |
| Chassis - R4 ADV Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Chassis - R4 ADV Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Chemical-dispersion Mechanism |
maxDamage (OQ=33%, HR=67%) |
Steel |
4 |
| Chemical-dispersion Mechanism |
minDamage (OQ=33%, HR=67%) |
Steel |
4 |
| Solid Delivery Shell |
charges (OQ=67%, UT=33%) |
Metal |
4 |
| Beast Dietary Supplement I - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement I - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement L - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement L - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement K - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement K - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement H - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement H - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement A |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement A |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement N - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement N - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement D - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement D - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement J - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement J - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement A - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement A - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement F - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement F - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement E - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement E - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement G - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement G - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement M - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Beast Dietary Supplement M - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
4 |
| Personal Shield Generator Mk.3 |
condition (OQ=50%, UT=50%) |
Steel |
4 |
| TIE Fighter Deed (Heavy Variant) |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Scyk Light Fighter (High Mass Variant) Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Scyk Light Fighter (High Mass Variant) Chassis Blueprintsr, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| TIE Fighter Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Scyk Light Fighter Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Scyk Light Fighter Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Dunelizard Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Dunelizard Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Z-95 Chassis Blueprints (High Mass Variant) |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Z-95 Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| TIE Light Duty Fighter Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Y-Wing Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
4 |
| Mark III Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark III Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
4 |
| Mark III Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark II Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark II Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
4 |
| Mark II Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark I Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark I Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
4 |
| Mark I Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark V Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark V Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
4 |
| Mark V Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark IV Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
4 |
| Mark IV Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
4 |
| Mark IV Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
4 |
| Component - Capacitor Discharge Unit |
hitPoints (OQ=50%, UT=50%) |
Metal |
5 |
| Component - Diagnostic Circuit |
hitPoints (OQ=50%, UT=50%) |
Metal |
5 |
| Component - Repair Unit Casing |
charges (OQ=33%, UT=67%) |
Metal |
5 |
| Solid Delivery Shell |
hitPoints (OQ=33%, UT=67%) |
Metal |
5 |
| Beast Dietary Supplement E |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement E |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Enzyme Extraction Control |
enzyme_purity (OQ=50%, UT=50%) |
Steel |
5 |
| Enzyme Centrifuge Motor |
enzyme_purity (OQ=50%, UT=50%) |
Steel |
5 |
| Element Processor |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
5 |
| Element Processing Canister |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
5 |
| Enzyme Re-Processor |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
5 |
| Enzyme Centrifuge |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
5 |
| Small Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Small Couch |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Cabinet |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Cabinet |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Large Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Large Bed |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Torch |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Torch |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Small Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Small Bed |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Futon |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Futon |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Large Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Large Couch |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Player Association Galactic Registry |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Player Association Galactic Registry |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Reclining Chair |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Reclining Chair |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Corner Piece 2 |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Corner Piece 2 |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Elegant Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Elegant Couch |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Kitchen Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Kitchen Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Cafe Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Cafe Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Structure Customization Kit |
charges (OQ=50%, DR=50%) |
Metal |
5 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Ottoman |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Ottoman |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Upholstered Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Upholstered Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Metal Chair |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Center Piece |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Center Piece |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Couch |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Diner Table |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Table |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Corner Piece 1 |
hitPoints (OQ=50%, DR=50%) |
Steel |
5 |
| Diner Counter Corner Piece 1 |
quality (OQ=50%, DR=50%) |
Steel |
5 |
| Droid Detection Device |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Droid Detection Device |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Chest |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Divan |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Divan |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Squared Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Squared Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Sofa Chair\n |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Sofa Chair\n |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Streetlamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Fountain |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Tactical Grip |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Reinforced Stock |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Surface Serration Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Tuning Coupler |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Tactical Grip Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Grenade Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Inertial Fluctuator Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Burst Focusing Muzzle |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Incubator Unit |
useModifier (OQ=50%, UT=50%) |
Metal |
5 |
| Element Dispersal Tuning Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Weight Balancing Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Grenade Wiring Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Hilt Reinforcement Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Mine Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| High Power Barrel |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Tactical Scope |
efficiency (OQ=33%, DR=67%) |
Metal |
5 |
| Mark I Droid Interface |
armorHpMax (OQ=50%, UT=50%) |
Steel |
5 |
| Mark II Droid Interface |
armorHpMax (OQ=50%, UT=50%) |
Steel |
5 |
| Mark III Droid Interface |
armorHpMax (OQ=50%, UT=50%) |
Steel |
5 |
| Mark IV Droid Interface |
armorHpMax (OQ=50%, UT=50%) |
Steel |
5 |
| Mark V Droid Interface |
armorHpMax (OQ=50%, UT=50%) |
Steel |
5 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 3 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Rihkxyrk Attack Ship Chassis Blueprints, Style 4 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| A-Wing Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| TIE Aggressor Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 4 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| TIE Interceptor Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 3 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Ixiyen Fast Attack Craft Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| TIE Bomber Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kimogila Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kimogila Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| TIE Advanced Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| X-Wing Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kihraxz Light Fighter Chassis Blueprints, Style 4 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Y-Wing "Longprobe" Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kihraxz Light Fighter Chassis Blueprints, Style 1 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| TIE/In Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Naboo N-1 Chassis Blueprints |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kihraxz Light Fighter Chassis Blueprints, Style 2 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Kihraxz Light Fighter Chassis Blueprints, Style 3 |
massMax (OQ=25%, MA=25%, SR=25%, UT=25%) |
Steel |
5 |
| Mark I Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark I Booster |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark I Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark III Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark III Booster |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark III Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark II Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark II Booster |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark II Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark V Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark V Booster |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark V Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark IV Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark IV Booster |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark IV Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Elite Capacitor (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Elite Capacitor (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Elite Capacitor (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark I |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark I |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark I |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mining-Grade Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mining-Grade Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mining-Grade Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark II |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark II |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark II |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark III |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark III |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Capacitor Mark III |
armorHpMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mining-Grade Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mining-Grade Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark IV Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark IV Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark V Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark V Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark VI Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark VI Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark II Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark II Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark III Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark III Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Mark I Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Mark I Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Elite Reactor (POB ships only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Elite Reactor (POB ships only) |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
5 |
| Gunship Reactor |
mass (OQ=33%, UT=67%) |
Steel |
5 |
| Neutron Pixie |
hitPoints (OQ=50%, UT=50%) |
Mineral |
5 |