| Module - Droid Armor 6 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 6 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 6 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 6 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 5 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 5 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 5 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 5 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 1 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 1 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 1 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Droid Armor 1 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
storage_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
personality_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
medical_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
bomb_level (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
stimpack_capacity (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
stimpack_speed (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
auto_repair_power (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
trap_bonus (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
harvest_power (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
struct_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
decayRate (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
cmbt_module (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Module - Playback |
useModifier (OQ=50%, CD=50%) |
Ferrous Metal |
1 |
| Enzyme Centrifuge Burst Piston |
enzyme_purity (OQ=50%, CD=50%) |
Iron |
1 |
| Enzyme Centrifuge Burst Piston |
enzyme_mutagen (OQ=50%, CD=50%) |
Iron |
1 |
| Enzyme Centrifuge Burst Piston |
charges (OQ=50%, CD=50%) |
Iron |
1 |
| Personal Shield Generator Mk.1 |
recharge_rate (OQ=50%, CD=50%) |
Iron |
1 |
| Old Republic Personal Shield Generator |
recharge_rate (OQ=50%, CD=50%) |
Iron |
1 |
| Personal Shield Generator Mk.2 |
recharge_rate (OQ=50%, CD=50%) |
Iron |
1 |
| Personal Shield Generator Mk.3 |
recharge_rate (OQ=50%, CD=50%) |
Iron |
1 |
| Mark III Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark III Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark II Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark II Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark I Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark I Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark V Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark V Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark IV Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark IV Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Iron |
2 |
| Mark III Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Iron |
3 |
| Mark II Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Iron |
3 |
| Mark I Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Iron |
3 |
| Mark V Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Iron |
3 |
| Mark IV Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Iron |
3 |
| Droid Customization Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Droid Customization Kit |
charges (OQ=50%, CD=50%) |
Metal |
4 |
| Droid Decal Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Droid Decal Kit |
charges (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Clothing |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Clothing |
crafting_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Clothing |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Flame Jet |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Ship Components |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Ship Components |
crafting_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Ship Components |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Weapons |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Weapons |
crafting_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Weapons |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System - Advanced |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Structures |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Structures |
crafting_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Structures |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Foods |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Foods |
crafting_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Crafting Station - Foods |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 2 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - General Modules Only |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Electric Shocker |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Repair |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Data 1 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat and General Modules |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Socket Cluster - Combat Modules Only |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 5 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Manipulator Arm Package Set |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
storage_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
personality_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
medical_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
bomb_level (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
stimpack_capacity (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
stimpack_speed (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
auto_repair_power (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
trap_bonus (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
harvest_power (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
struct_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
decayRate (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
cmbt_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Manipulator Arm Package Set |
useModifier (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Item Storage 7 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 7 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Armor 4 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 4 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 4 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 4 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Combat - Torture Panel |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 6 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Droideka Shield |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Rapid Discharge Batteries |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 2 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Item Storage 1 |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Armor 2 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 2 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 2 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 2 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 3 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 3 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 3 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 3 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat - Regenerative Plating |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Module - Droid Combat |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Sensor Package |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 2 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Brain |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 1 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 5 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Level 6 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Storage Compartment |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
storage_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
personality_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
medical_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
bomb_level (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
trap_bonus (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
harvest_power (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
struct_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
cmbt_module (OQ=50%, CD=50%) |
Metal |
4 |
| Component - Droid Motive System |
useModifier (OQ=50%, CD=50%) |
Metal |
4 |
| Standard Ranged Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Ranged Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Ranged Weapon Core |
woundChance (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Ranged Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Ranged Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Ranged Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
woundChance (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Melee Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
woundChance (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Standard Heavy Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Basic Melee Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Melee Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Melee Weapon Core |
woundChance (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Melee Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Melee Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Melee Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
woundChance (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Metal |
4 |
| Basic Ranged Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Metal |
4 |
| Orveth Gas Cartridge |
gasQualityLow (OQ=50%, CD=50%) |
Metal |
4 |
| Orveth Gas Cartridge |
gasQualityHigh (OQ=50%, CD=50%) |
Metal |
4 |
| Vehicle Customization Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
4 |
| Vehicle Customization Kit |
decayRate (OQ=50%, CD=50%) |
Metal |
4 |
| Vehicle Customization Kit |
charges (OQ=50%, CD=50%) |
Metal |
4 |
| Incubator Unit |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Advanced Control Unit |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
4 |
| Deflector Shield Generator - Particle |
armor_special_integrity (OQ=50%, CD=50%) |
Metal |
4 |
| Deflector Shield Generator - Energy Ray |
armor_special_integrity (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Micro-Chaff pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| EM Emitter Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Sensor Decoy Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| IFF Confuser Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
4 |
| Chaff Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
4 |
| Mark III Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark III Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark III Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark II Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark II Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark II Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark I Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark I Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark I Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark V Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark V Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark V Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark IV Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark IV Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Mark IV Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Iron |
4 |
| Tactical Grip |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Reinforced Stock |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Surface Serration Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Tuning Coupler |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Tactical Grip Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Grenade Explosives Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Inertial Fluctuator Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Burst Focusing Muzzle |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Element Dispersal Tuning Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Weight Balancing Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Grenade Wiring Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Hilt Reinforcement Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Mine Explosives Kit |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| High Power Barrel |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Tactical Scope |
effect (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Particle |
armor_effectiveness (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Particle |
armor_integrity (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Particle |
armor_special_effectiveness (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Energy Ray |
armor_effectiveness (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Energy Ray |
armor_integrity (OQ=33%, CD=67%) |
Metal |
5 |
| Deflector Shield Generator - Energy Ray |
armor_special_effectiveness (OQ=33%, CD=67%) |
Metal |
5 |