--

eCPU

962

Overall

996

OQ

778

CR

1000

CD

682

DR

595

HR

976

MA

748

SR

739

UT

Name Type Rating eCPU OQ CR CD DR HR MA SR UT FL PE Planet Date Status Source
Omnife Polysteel Copper 971 - 978 753 980 663 631 982 784 792 - - - Inactive SWGR
Quadougidhaism Polysteel Copper 965 - 973 783 959 688 606 958 762 789 - - - Inactive SWGR
Ffinerine Polysteel Copper 962 - 996 778 1000 682 595 976 748 739 - - - Inactive SWGR
Aiefaheiam Polysteel Copper 961 - 939 790 979 700 630 939 764 732 - - - Inactive SWGR
Eimou Polysteel Copper 959 - 914 720 962 689 639 998 781 765 - - - Inactive SWGR
Inarabi Polysteel Copper 955 - 955 685 959 645 637 982 796 790 - - - Inactive SWGR
Aceme Polysteel Copper 955 - 971 728 959 601 645 972 795 788 - - - Inactive SWGR
Deteite Polysteel Copper 952 - 920 800 972 629 620 962 766 761 - - - Inactive SWGR
Vivenegai Polysteel Copper 950 - 880 732 980 673 647 961 751 773 - - - Inactive SWGR
Wyhae Polysteel Copper 949 - 945 715 995 665 639 952 771 729 - - - Inactive SWGR
Gogesis Polysteel Copper 949 - 966 690 955 686 606 979 784 752 - - - Inactive SWGR
Licoapiviam Polysteel Copper 948 - 863 737 954 696 597 962 791 785 - - - Inactive SWGR
Elasis Polysteel Copper 948 - 912 776 998 621 600 994 766 751 - - - Inactive SWGR
Gaheu Polysteel Copper 948 - 833 763 967 673 635 969 742 793 - - - Inactive SWGR
Quadefogo Polysteel Copper 946 - 916 744 934 666 633 936 775 765 - - - Inactive SWGR
Quadanocsis Polysteel Copper 947 - 941 749 944 671 616 934 741 787 - - - Inactive SWGR
Lagowiam Polysteel Copper 946 - 993 757 968 616 604 934 764 769 - - - Inactive SWGR
Ofesis Polysteel Copper 945 - 806 760 995 618 634 987 788 782 - - - Inactive SWGR
Valoos Polysteel Copper 944 - 896 770 978 611 587 985 800 761 - - - Inactive SWGR
Oronite Polysteel Copper 943 - 974 761 984 604 610 950 737 768 - - - Inactive SWGR
Ouniho Polysteel Copper 943 - 881 699 976 690 632 969 732 777 - - - Inactive SWGR
Durokeraiegeide Polysteel Copper 942 - 865 786 952 652 586 993 752 774 - - - Inactive SWGR
Atoite Polysteel Copper 943 - 833 756 944 667 617 954 787 782 - - - Inactive SWGR
Omnidigaogasis Polysteel Copper 941 - 784 786 991 675 641 987 734 730 - - - Inactive SWGR
Fakeium Polysteel Copper 939 - 882 699 982 661 646 936 728 791 - - - Inactive SWGR
Oheucagodide Polysteel Copper 938 - 829 773 962 614 618 994 750 791 - - - Inactive SWGR
Goaniic Polysteel Copper 935 - 748 755 988 660 639 934 753 799 - - - Inactive SWGR
Quadaveogiciite Polysteel Copper 934 - 933 692 930 682 645 950 730 732 - - - Inactive SWGR
Iobell Polysteel Copper 934 - 780 749 960 610 650 998 780 762 - - - Inactive SWGR
Vamiox Polysteel Copper 934 - 843 792 939 615 636 944 778 738 - - - Inactive SWGR
Durolawsis Polysteel Copper 934 - 710 799 985 617 633 945 781 800 - - - Inactive SWGR
Iseesian Polysteel Copper 933 - 818 746 934 673 586 988 764 781 - - - Inactive SWGR
Omnibebepoc Polysteel Copper 932 - 761 763 967 650 600 939 790 798 - - - Inactive SWGR
Ofabe Polysteel Copper 932 - 817 685 985 662 631 980 744 777 - - - Inactive SWGR
Iniecoian Polysteel Copper 931 - 809 784 944 652 587 940 769 785 - - - Inactive SWGR
Rigym Polysteel Copper 931 - 788 773 941 634 631 973 780 742 - - - Inactive SWGR
Leki Polysteel Copper 930 - 745 789 988 659 601 957 773 744 - - - Inactive SWGR
Bacooite Polysteel Copper 930 - 879 697 950 669 586 973 749 779 - - - Inactive SWGR
Pogi Polysteel Copper 929 - 897 716 928 617 605 991 778 749 - - - Inactive SWGR
Tridacarium Polysteel Copper 927 - 813 762 997 609 603 967 769 740 - - - Inactive SWGR
Boma Polysteel Copper 927 - 813 691 988 661 597 984 745 777 - - - Inactive SWGR
Acegide Polysteel Copper 927 - 792 732 928 682 615 986 729 768 - - - Inactive SWGR
Fowekie Polysteel Copper 927 - 984 701 944 606 587 960 761 745 - - - Inactive SWGR
Ilak Polysteel Copper 926 - 791 690 979 652 624 949 796 749 - - - Inactive SWGR
Carbotasic Polysteel Copper 926 - 656 774 951 674 635 1000 729 788 - - - Inactive SWGR
Halaifer Polysteel Copper 924 - 701 707 994 692 647 951 773 731 - - - Inactive SWGR
Durdigojenanoism Polysteel Copper 920 - 712 741 961 660 631 974 744 756 - - - Inactive SWGR
Spiwebo Polysteel Copper 919 - 620 782 998 686 586 996 751 752 - - - Inactive SWGR
Ditetrafikeciide Polysteel Copper 918 - 843 698 954 614 616 945 735 789 - - - Inactive SWGR
Rabifeine Polysteel Copper 917 - 678 712 971 655 643 976 763 752 - - - Inactive SWGR
Aonowodi Polysteel Copper 917 - 751 753 966 656 593 958 751 745 - - - Inactive SWGR
Oidob Polysteel Copper 917 - 766 728 981 606 647 956 739 753 - - - Inactive SWGR
Enoseero Polysteel Copper 916 - 808 719 977 638 603 948 737 750 - - - Inactive SWGR
Duriteicohite Polysteel Copper 915 - 638 768 990 605 647 966 785 743 - - - Inactive SWGR
Omnihatihitaite Polysteel Copper 915 - 723 689 962 656 605 993 758 774 - - - Inactive SWGR
Oheni Polysteel Copper 915 - 650 687 976 684 620 958 762 797 - - - Inactive SWGR
Bokailem Polysteel Copper 913 - 541 773 1000 661 621 982 771 763 - - - Inactive SWGR
Durneofericiam Polysteel Copper 912 - 545 774 951 684 610 972 780 775 - - - Inactive SWGR
Bara Polysteel Copper 911 - 704 754 934 658 619 936 756 747 - - - Inactive SWGR
Omok Polysteel Copper 911 - 570 744 997 693 613 958 741 778 - - - Inactive SWGR
Waide Polysteel Copper 910 - 576 715 970 674 628 994 737 794 - - - Inactive SWGR
Giehiapiv Polysteel Copper 910 - 530 705 1000 695 598 989 797 778 - - - Inactive SWGR
Aecew Polysteel Copper 909 - 542 762 986 606 630 971 800 789 - - - Inactive SWGR
Honaulm Polysteel Copper 909 - 733 696 957 642 640 982 736 728 - - - Inactive SWGR
Pegih Polysteel Copper 908 - 453 798 994 631 615 977 796 800 - - - Inactive SWGR
Rexa Polysteel Copper 908 - 683 774 979 603 606 950 757 758 - - - Inactive SWGR
Apemium Polysteel Copper 905 - 517 766 964 621 641 999 750 791 - - - Inactive SWGR
Omnigiomagian Polysteel Copper 905 - 768 695 940 599 595 987 748 774 - - - Inactive SWGR
Votoo Polysteel Copper 905 - 685 715 957 605 608 1000 797 729 - - - Inactive SWGR
Dakeine Polysteel Copper 905 - 591 713 956 664 627 949 795 753 - - - Inactive SWGR
Xapa Polysteel Copper 903 - 735 736 938 607 618 974 743 730 - - - Inactive SWGR
Auvao Polysteel Copper 902 - 451 762 983 638 639 968 783 788 - - - Inactive SWGR
Ditrimarobiism Polysteel Copper 902 - 620 723 995 602 624 973 783 738 - - - Inactive SWGR
Diweriakesis Polysteel Copper 902 - 500 730 986 694 608 989 728 792 - - - Inactive SWGR
Carbiwa Polysteel Copper 902 - 526 728 985 661 617 982 746 789 - - - Inactive SWGR
Ecaium Polysteel Copper 901 - 612 738 1000 610 592 956 762 786 - - - Inactive SWGR
Trisollibesis Polysteel Copper 899 - 384 784 965 677 615 959 798 797 - - - Inactive SWGR
Direcleraium Polysteel Copper 897 - 448 765 950 696 616 966 784 746 - - - Inactive SWGR
Okipaosis Polysteel Copper 895 - 363 782 976 687 649 936 777 766 - - - Inactive SWGR
Quadaitachide Polysteel Copper 895 - 501 725 988 636 601 966 779 795 - - - Inactive SWGR
Fiagesite Polysteel Copper 893 - 479 748 933 615 643 939 790 800 - - - Inactive SWGR
Losi Polysteel Copper 893 - 294 800 985 672 641 996 744 796 - - - Inactive SWGR
Acaihe Polysteel Copper 892 - 457 740 976 678 600 957 765 780 - - - Inactive SWGR
Trilylofijate Polysteel Copper 892 - 632 698 998 609 631 965 733 728 - - - Inactive SWGR
Ilagoraw Polysteel Copper 891 - 454 766 971 653 621 978 771 732 - - - Inactive SWGR
Ocefio Polysteel Copper 891 - 422 752 967 633 637 962 771 792 - - - Inactive SWGR
Dineodegreeic Polysteel Copper 891 - 496 768 987 620 592 929 783 784 - - - Inactive SWGR
Quadopogoegris Polysteel Copper 891 - 376 775 961 652 634 981 790 760 - - - Inactive SWGR
Acoevasis Polysteel Copper 890 - 494 733 971 632 604 939 778 797 - - - Inactive SWGR
Tedofala Polysteel Copper 889 - 363 764 962 660 640 934 800 775 - - - Inactive SWGR
Odairis Polysteel Copper 888 - 562 699 947 624 624 974 769 747 - - - Inactive SWGR
Eatyciism Polysteel Copper 888 - 389 689 997 698 646 1000 740 753 - - - Inactive SWGR
Olifian Polysteel Copper 888 - 450 740 928 698 618 947 732 792 - - - Inactive SWGR
Erodagow Polysteel Copper 887 - 439 734 941 687 593 952 769 796 - - - Inactive SWGR
Isca Polysteel Copper 886 - 339 795 940 689 623 932 780 771 - - - Inactive SWGR
Oniawiiam Polysteel Copper 887 - 312 774 969 685 594 989 799 770 - - - Inactive SWGR
Siber Polysteel Copper 886 - 494 768 968 604 621 963 736 771 - - - Inactive SWGR
Oikow Polysteel Copper 884 - 448 800 931 602 616 943 750 800 - - - Inactive SWGR
Dodacem Polysteel Copper 882 - 376 738 962 608 649 975 772 788 - - - Inactive SWGR
Imeivybo Polysteel Copper 882 - 462 701 950 659 641 967 763 737 - - - Inactive SWGR
Veanose Polysteel Copper 881 - 547 721 937 618 621 948 751 750 - - - Inactive SWGR
Keofeian Polysteel Copper 880 - 378 737 950 643 613 951 791 791 - - - Inactive SWGR
Aotoh Polysteel Copper 880 - 394 725 996 680 630 951 747 733 - - - Inactive SWGR
Deele Polysteel Copper 879 - 293 797 932 676 603 987 783 758 - - - Inactive SWGR
Ecilafiium Polysteel Copper 879 - 320 732 952 657 623 985 794 777 - - - Inactive SWGR
Quadohope Polysteel Copper 876 - 271 760 996 624 646 993 734 797 - - - Inactive SWGR
Tridouve Polysteel Copper 876 - 249 747 990 693 624 968 787 747 - - - Inactive SWGR
Carbegliahadokoium Polysteel Copper 876 - 355 792 937 668 638 929 757 733 - - - Inactive SWGR
Erabeism Polysteel Copper 875 - 279 715 991 696 637 969 729 785 - - - Inactive SWGR
Poler Polysteel Copper 875 - 311 690 989 651 630 965 777 799 - - - Inactive SWGR
Monamoc Polysteel Copper 874 - 306 710 997 642 643 957 793 757 - - - Inactive SWGR
Epofep Polysteel Copper 874 - 250 713 995 678 614 988 776 785 - - - Inactive SWGR
Bihap Polysteel Copper 875 - 313 760 970 660 596 983 736 800 - - - Inactive SWGR
Kefiheuteide Polysteel Copper 873 - 513 701 949 606 615 961 740 756 - - - Inactive SWGR
Olovabird Polysteel Copper 873 - 320 766 967 601 596 998 792 778 - - - Inactive SWGR
Durilaium Polysteel Copper 873 - 252 785 939 626 648 990 785 757 - - - Inactive SWGR
Aixeniam Polysteel Copper 873 - 225 786 941 630 650 989 785 773 - - - Inactive SWGR
Wowaraic Polysteel Copper 871 - 422 738 960 626 642 936 739 739 - - - Inactive SWGR
Veiwabor Polysteel Copper 870 - 166 778 954 664 648 935 799 790 - - - Inactive SWGR
Awinsis Polysteel Copper 869 - 207 790 975 659 624 931 800 761 - - - Inactive SWGR
Carbovobaide Polysteel Copper 869 - 167 740 991 687 630 977 774 777 - - - Inactive SWGR
Ilosi Polysteel Copper 869 - 257 794 970 604 646 965 750 778 - - - Inactive SWGR
Oiweoine Polysteel Copper 867 - 217 797 930 652 615 995 752 786 - - - Inactive SWGR
Quadefo Polysteel Copper 866 - 347 712 992 628 609 982 740 765 - - - Inactive SWGR
Omniisodasapaiide Polysteel Copper 865 - 151 790 964 675 626 940 795 766 - - - Inactive SWGR
Boju Polysteel Copper 865 - 305 735 964 603 634 978 778 758 - - - Inactive SWGR
Trivauciwoa Polysteel Copper 861 - 315 708 957 648 650 933 749 751 - - - Inactive SWGR
Dhocamerite Polysteel Copper 860 - 183 779 934 662 617 960 783 764 - - - Inactive SWGR
Rageium Polysteel Copper 859 - 206 795 974 694 592 935 758 728 - - - Inactive SWGR
Carbiarinaris Polysteel Copper 858 - 281 696 945 627 593 991 792 783 - - - Inactive SWGR
Fohad Polysteel Copper 857 - 207 703 980 620 627 994 795 762 - - - Inactive SWGR
Quadtrisatoopide Polysteel Copper 857 - 244 714 976 661 628 931 753 769 - - - Inactive SWGR
Quademofide Polysteel Copper 855 - 161 716 975 678 642 949 747 775 - - - Inactive SWGR
Gairiheian Polysteel Copper 854 - 211 753 983 660 596 963 755 745 - - - Inactive SWGR
Biakiracu Polysteel Copper 854 - 181 738 970 658 616 950 746 790 - - - Inactive SWGR
Hasoium Polysteel Copper 852 - 350 709 938 612 611 947 774 731 - - - Inactive SWGR
Eofe Polysteel Copper 853 - 179 752 977 683 605 982 730 738 - - - Inactive SWGR
Keilih Polysteel Copper 852 - 143 738 967 669 638 946 774 742 - - - Inactive SWGR
Ifibah Polysteel Copper 852 - 109 726 964 661 622 934 798 798 - - - Inactive SWGR
Quadtricebillohian Polysteel Copper 849 - 123 758 992 667 610 934 764 759 - - - Inactive SWGR
Duridief Polysteel Copper 847 - 188 716 965 624 620 974 785 743 - - - Inactive SWGR
Seheo Polysteel Copper 847 - 164 725 963 610 629 979 743 796 - - - Inactive SWGR
Triloigeunoxo Polysteel Copper 845 - 187 777 938 611 597 958 735 797 - - - Inactive SWGR
Mifenouh Polysteel Copper 845 - 126 777 937 638 615 934 750 796 - - - Inactive SWGR
Omnineosadoate Polysteel Copper 843 - 28 755 954 691 621 946 778 766 - - - Inactive SWGR
Fika Polysteel Copper 842 - 150 693 971 695 588 930 752 782 - - - Inactive SWGR
Trinopleaium Polysteel Copper 840 - 189 709 964 642 626 937 746 742 - - - Inactive SWGR
Triris Polysteel Copper 839 - 14 788 944 627 643 959 750 790 - - - Inactive SWGR
Carbakepovvawiam Polysteel Copper 839 - 140 720 944 671 632 946 749 731 - - - Inactive SWGR
Ojib Polysteel Copper 839 - 225 695 938 619 602 949 754 783 - - - Inactive SWGR
Icifo Polysteel Copper 838 - 17 798 939 667 611 961 784 731 - - - Inactive SWGR
Carbekotiparo Polysteel Copper 838 - 200 707 993 617 638 935 734 728 - - - Inactive SWGR
Trikaliwou Polysteel Copper 837 - 30 781 981 624 599 940 786 780 - - - Inactive SWGR
Asim Polysteel Copper 836 - 154 720 963 622 597 937 796 744 - - - Inactive SWGR
Nenit Polysteel Copper 836 - 131 710 945 658 603 957 760 759 - - - Inactive SWGR
Quaddidadoveium Polysteel Copper 835 - 57 747 959 616 646 970 762 746 - - - Inactive SWGR
Dootara Polysteel Copper 833 - 37 767 968 667 629 933 730 747 - - - Inactive SWGR
Carbtrimaceium Polysteel Copper 833 - 63 741 952 615 600 1000 772 762 - - - Inactive SWGR
Loreba Polysteel Copper 832 - 65 686 929 657 640 981 747 773 - - - Inactive SWGR
Fidok Polysteel Copper 832 - 29 795 988 606 612 1000 729 741 - - - Inactive SWGR
Aledeor Polysteel Copper 831 - 65 711 992 617 634 988 754 730 - - - Inactive SWGR
Iapoo Polysteel Copper 831 - 37 718 985 646 589 944 789 772 - - - Inactive SWGR
Anaide Polysteel Copper 829 - 2 712 951 638 592 974 798 796 - - - Inactive SWGR
Eetigiate Polysteel Copper 827 - 52 715 947 612 639 999 760 731 - - - Inactive SWGR
Oseb Polysteel Copper 823 - 8 696 982 626 621 964 759 768 - - - Inactive SWGR
Iebipiine Polysteel Copper 815 - 29 690 969 665 599 939 740 740 - - - Inactive SWGR
Tedu Polysteel Copper 814 - 2 718 975 603 605 928 795 737 - - - Inactive SWGR
Schematic Formula Section Rank
Droid Customization Kit hitPoints (OQ=50%, CD=50%) Metal 1
Droid Customization Kit charges (OQ=50%, CD=50%) Metal 1
Personality Chip (Repair Tool) power (OQ=40%, CD=40%, MA=20%) Copper 1
Droid Decal Kit hitPoints (OQ=50%, CD=50%) Metal 1
Droid Decal Kit charges (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Clothing hitPoints (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Clothing crafting_module (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Clothing mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Combat - Flame Jet hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Flame Jet useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Structure Maintenance 1 hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Structure Maintenance 1 useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Crafting Station - Ship Components hitPoints (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Ship Components crafting_module (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Ship Components mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Weapons hitPoints (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Weapons crafting_module (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Weapons mechanism_quality (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm hitPoints (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm storage_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm personality_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm medical_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm mechanism_quality (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm bomb_level (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm stimpack_capacity (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm stimpack_speed (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm auto_repair_power (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm trap_bonus (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm harvest_power (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm struct_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm decayRate (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm cmbt_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm useModifier (OQ=50%, CD=50%) Metal 1
Module - Personality - Sarcastic Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Sarcastic Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Geeky Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Worshipful Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced hitPoints (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced storage_module (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced personality_module (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced medical_module (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced mechanism_quality (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced bomb_level (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced stimpack_capacity (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced stimpack_speed (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced auto_repair_power (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced trap_bonus (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced harvest_power (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced struct_module (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced decayRate (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced cmbt_module (OQ=50%, CD=50%) Copper 1
Component - Droid Motive System - Advanced useModifier (OQ=50%, CD=50%) Copper 1
Module - Crafting Station - Structures hitPoints (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Structures crafting_module (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Structures mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Merchant Barker hitPoints (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker storage_module (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker personality_module (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker medical_module (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker bomb_level (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker harvest_power (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker struct_module (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker decayRate (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Merchant Barker useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 3 useModifier (OQ=50%, CD=50%) Copper 1
Module - Crafting Station - Foods hitPoints (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Foods crafting_module (OQ=50%, CD=50%) Metal 1
Module - Crafting Station - Foods mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Data 2 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 2 useModifier (OQ=50%, CD=50%) Copper 1
Socket Cluster - General Modules Only hitPoints (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only storage_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only personality_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only medical_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only mechanism_quality (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only bomb_level (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only stimpack_capacity (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only stimpack_speed (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only auto_repair_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only trap_bonus (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only harvest_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only struct_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only decayRate (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only cmbt_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - General Modules Only useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Combat - Electric Shocker hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Electric Shocker useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Repair hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Repair useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Detonation 1 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 storage_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 personality_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 medical_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 struct_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 decayRate (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 1 useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 1 useModifier (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest hitPoints (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest storage_module (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest personality_module (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest medical_module (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest bomb_level (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest harvest_power (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest struct_module (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest decayRate (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Creature Harvest useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 5 useModifier (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Slang Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Socket Cluster - Combat and General Modules hitPoints (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules storage_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules personality_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules medical_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules mechanism_quality (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules bomb_level (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules stimpack_capacity (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules stimpack_speed (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules auto_repair_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules trap_bonus (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules harvest_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules struct_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules decayRate (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules cmbt_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat and General Modules useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Data 4 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 4 useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 6 useModifier (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced hitPoints (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced storage_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced personality_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced medical_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced mechanism_quality (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced bomb_level (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced stimpack_capacity (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced stimpack_speed (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced auto_repair_power (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced trap_bonus (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced harvest_power (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced struct_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced decayRate (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced cmbt_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain - Advanced useModifier (OQ=50%, CD=50%) Copper 1
Socket Cluster - Combat Modules Only hitPoints (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only storage_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only personality_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only medical_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only mechanism_quality (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only bomb_level (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only stimpack_capacity (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only stimpack_speed (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only auto_repair_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only trap_bonus (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only harvest_power (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only struct_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only decayRate (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only cmbt_module (OQ=50%, CD=50%) Metal 1
Socket Cluster - Combat Modules Only useModifier (OQ=50%, CD=50%) Metal 1
Component - Diagnostic Circuit energy (OQ=25%, CD=50%, MA=25%) Metal 1
Component - Diagnostic Circuit power (OQ=25%, CD=50%, MA=25%) Metal 1
Module - Droid Data 7 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Data 7 useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Item Storage 4 hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 4 useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 5 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 storage_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 personality_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 medical_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 bomb_level (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 stimpack_capacity (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 stimpack_speed (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 auto_repair_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 trap_bonus (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 harvest_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 struct_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 decayRate (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 cmbt_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 5 useModifier (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set hitPoints (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set storage_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set personality_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set medical_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set mechanism_quality (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set bomb_level (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set stimpack_capacity (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set stimpack_speed (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set auto_repair_power (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set trap_bonus (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set harvest_power (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set struct_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set decayRate (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set cmbt_module (OQ=50%, CD=50%) Metal 1
Component - Manipulator Arm Package Set useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 storage_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 personality_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 medical_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 bomb_level (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 stimpack_capacity (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 stimpack_speed (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 auto_repair_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 trap_bonus (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 harvest_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 struct_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 decayRate (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 cmbt_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 7 useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 4 hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 4 armor_toughness (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 4 armor_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 4 mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Personality - Prissy Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Prissy Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Torture Panel useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Item Storage 6 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 storage_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 personality_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 medical_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 bomb_level (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 stimpack_capacity (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 stimpack_speed (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 auto_repair_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 trap_bonus (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 harvest_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 struct_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 decayRate (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 cmbt_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 6 useModifier (OQ=50%, CD=50%) Metal 1
Module - Personality - Stupid Droid Chip hitPoints (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip storage_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip personality_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip medical_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip bomb_level (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip harvest_power (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip struct_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip decayRate (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Personality - Stupid Droid Chip useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Droideka Shield useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Rapid Discharge Batteries useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Item Storage 2 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 storage_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 personality_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 medical_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 bomb_level (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 stimpack_capacity (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 stimpack_speed (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 auto_repair_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 trap_bonus (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 harvest_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 struct_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 decayRate (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 cmbt_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 2 useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 3 hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 3 useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Item Storage 1 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 storage_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 personality_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 medical_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 bomb_level (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 stimpack_capacity (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 stimpack_speed (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 auto_repair_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 trap_bonus (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 harvest_power (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 struct_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 decayRate (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 cmbt_module (OQ=50%, CD=50%) Metal 1
Module - Droid Item Storage 1 useModifier (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 2 hitPoints (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 2 armor_toughness (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 2 armor_module (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 2 mechanism_quality (OQ=50%, CD=50%) Metal 1
Module - Droid Armor 3 hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 3 armor_toughness (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 3 armor_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Armor 3 mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat - Regenerative Plating hitPoints (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating storage_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating personality_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating medical_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating bomb_level (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating harvest_power (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating struct_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating decayRate (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Droid Combat - Regenerative Plating useModifier (OQ=50%, CD=50%) Copper 1
Module - Droid Combat hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Droid Combat useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Detonation 4 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 storage_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 personality_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 medical_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 struct_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 decayRate (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 4 useModifier (OQ=50%, CD=50%) Copper 1
Level 3 Droid Medical Module hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 3 Droid Medical Module useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Component - Droid Sensor Package hitPoints (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package storage_module (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package personality_module (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package medical_module (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package mechanism_quality (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package bomb_level (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package stimpack_capacity (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package stimpack_speed (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package auto_repair_power (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package trap_bonus (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package harvest_power (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package struct_module (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package decayRate (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package cmbt_module (OQ=50%, CD=50%) Copper 1
Component - Droid Sensor Package useModifier (OQ=50%, CD=50%) Copper 1
Level 2 Droid Medical Module hitPoints (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module storage_module (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module personality_module (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module medical_module (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module bomb_level (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module harvest_power (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module struct_module (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module decayRate (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Metal 1
Level 2 Droid Medical Module useModifier (OQ=50%, CD=50%) Metal 1
Module - Detonation 5 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 storage_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 personality_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 medical_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 struct_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 decayRate (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 5 useModifier (OQ=50%, CD=50%) Copper 1
Component - Droid Brain hitPoints (OQ=50%, CD=50%) Copper 1
Component - Droid Brain storage_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain personality_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain medical_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain mechanism_quality (OQ=50%, CD=50%) Copper 1
Component - Droid Brain bomb_level (OQ=50%, CD=50%) Copper 1
Component - Droid Brain stimpack_capacity (OQ=50%, CD=50%) Copper 1
Component - Droid Brain stimpack_speed (OQ=50%, CD=50%) Copper 1
Component - Droid Brain auto_repair_power (OQ=50%, CD=50%) Copper 1
Component - Droid Brain trap_bonus (OQ=50%, CD=50%) Copper 1
Component - Droid Brain harvest_power (OQ=50%, CD=50%) Copper 1
Component - Droid Brain struct_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain decayRate (OQ=50%, CD=50%) Copper 1
Component - Droid Brain cmbt_module (OQ=50%, CD=50%) Copper 1
Component - Droid Brain useModifier (OQ=50%, CD=50%) Copper 1
Level 1 Droid Medical Module hitPoints (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module storage_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module personality_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module medical_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module bomb_level (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module harvest_power (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module struct_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module decayRate (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Non-Ferrous Metal 1
Level 1 Droid Medical Module useModifier (OQ=50%, CD=50%) Non-Ferrous Metal 1
Module - Detonation 2 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 storage_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 personality_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 medical_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 struct_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 decayRate (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 2 useModifier (OQ=50%, CD=50%) Copper 1
Level 5 Droid Medical Module hitPoints (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module storage_module (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module personality_module (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module medical_module (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module bomb_level (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module harvest_power (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module struct_module (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module decayRate (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Metal 1
Level 5 Droid Medical Module useModifier (OQ=50%, CD=50%) Metal 1
Level 4 Droid Medical Module hitPoints (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module storage_module (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module personality_module (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module medical_module (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module bomb_level (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module harvest_power (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module struct_module (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module decayRate (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Copper 1
Level 4 Droid Medical Module useModifier (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 hitPoints (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 storage_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 personality_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 medical_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 mechanism_quality (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 bomb_level (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 stimpack_capacity (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 stimpack_speed (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 auto_repair_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 trap_bonus (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 harvest_power (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 struct_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 decayRate (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 cmbt_module (OQ=50%, CD=50%) Copper 1
Module - Detonation 3 useModifier (OQ=50%, CD=50%) Copper 1
Level 6 Droid Medical Module hitPoints (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module storage_module (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module personality_module (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module medical_module (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module mechanism_quality (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module bomb_level (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module stimpack_capacity (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module stimpack_speed (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module auto_repair_power (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module trap_bonus (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module harvest_power (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module struct_module (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module decayRate (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module cmbt_module (OQ=50%, CD=50%) Metal 1
Level 6 Droid Medical Module useModifier (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment hitPoints (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment storage_module (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment personality_module (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment medical_module (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment mechanism_quality (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment bomb_level (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment stimpack_capacity (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment stimpack_speed (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment auto_repair_power (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment trap_bonus (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment harvest_power (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment struct_module (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment decayRate (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment cmbt_module (OQ=50%, CD=50%) Metal 1
Component - Droid Storage Compartment useModifier (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System hitPoints (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System storage_module (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System personality_module (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System medical_module (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System mechanism_quality (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System bomb_level (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System stimpack_capacity (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System stimpack_speed (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System auto_repair_power (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System trap_bonus (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System harvest_power (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System struct_module (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System decayRate (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System cmbt_module (OQ=50%, CD=50%) Metal 1
Component - Droid Motive System useModifier (OQ=50%, CD=50%) Metal 1
Standard Ranged Weapon Core coreQualityLow (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Ranged Weapon Core coreQualityHigh (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Ranged Weapon Core woundChance (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Ranged Weapon Core attackSpeed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Ranged Weapon Core attackActionCost (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Ranged Weapon Core wpn_accuracy (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core coreQualityLow (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core coreQualityHigh (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core woundChance (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core attackSpeed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core attackActionCost (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Melee Weapon Core wpn_accuracy (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core coreQualityLow (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core coreQualityHigh (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core woundChance (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core attackSpeed (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core attackActionCost (OQ=50%, CD=50%) Non-Ferrous Metal 1
Standard Heavy Weapon Core wpn_accuracy (OQ=50%, CD=50%) Non-Ferrous Metal 1
Basic Melee Weapon Core coreQualityLow (OQ=50%, CD=50%) Metal 1
Basic Melee Weapon Core coreQualityHigh (OQ=50%, CD=50%) Metal 1
Basic Melee Weapon Core woundChance (OQ=50%, CD=50%) Metal 1
Basic Melee Weapon Core attackSpeed (OQ=50%, CD=50%) Metal 1
Basic Melee Weapon Core attackActionCost (OQ=50%, CD=50%) Metal 1
Basic Melee Weapon Core wpn_accuracy (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core coreQualityLow (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core coreQualityHigh (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core woundChance (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core attackSpeed (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core attackActionCost (OQ=50%, CD=50%) Metal 1
Basic Ranged Weapon Core wpn_accuracy (OQ=50%, CD=50%) Metal 1
Advanced Ranged Weapon Core coreQualityLow (OQ=50%, CD=50%) Polysteel Copper 1
Advanced Ranged Weapon Core coreQualityHigh (OQ=50%, CD=50%) Polysteel Copper 1
Advanced Ranged Weapon Core woundChance (OQ=50%, CD=50%) Polysteel Copper 1
Advanced Ranged Weapon Core attackSpeed (OQ=50%, CD=50%) Polysteel Copper 1
Advanced Ranged Weapon Core attackActionCost (OQ=50%, CD=50%) Polysteel Copper 1
Advanced Ranged Weapon Core wpn_accuracy (OQ=50%, CD=50%) Polysteel Copper 1
Orveth Gas Cartridge gasQualityLow (OQ=50%, CD=50%) Metal 1
Orveth Gas Cartridge gasQualityHigh (OQ=50%, CD=50%) Metal 1
Vehicle Customization Kit hitPoints (OQ=50%, CD=50%) Metal 1
Vehicle Customization Kit decayRate (OQ=50%, CD=50%) Metal 1
Vehicle Customization Kit charges (OQ=50%, CD=50%) Metal 1
Enzyme Extractor enzyme_purity (OQ=50%, CD=50%) Copper 1
Enzyme Extractor enzyme_mutagen (OQ=50%, CD=50%) Copper 1
Enzyme Extractor charges (OQ=50%, CD=50%) Copper 1
Element Processing Control Unit enzyme_purity (OQ=50%, CD=50%) Copper 1
Element Processing Control Unit enzyme_mutagen (OQ=50%, CD=50%) Copper 1
Element Processing Control Unit charges (OQ=50%, CD=50%) Copper 1
Tactical Grip effect (OQ=33%, CD=67%) Metal 1
Reinforced Stock effect (OQ=33%, CD=67%) Metal 1
Surface Serration Kit effect (OQ=33%, CD=67%) Metal 1
Tuning Coupler effect (OQ=33%, CD=67%) Metal 1
Tactical Grip Kit effect (OQ=33%, CD=67%) Metal 1
Grenade Explosives Kit effect (OQ=33%, CD=67%) Metal 1
Inertial Fluctuator Kit effect (OQ=33%, CD=67%) Metal 1
Burst Focusing Muzzle effect (OQ=33%, CD=67%) Metal 1
Incubator Unit mechanism_quality (OQ=50%, CD=50%) Metal 1
Element Dispersal Tuning Kit effect (OQ=33%, CD=67%) Metal 1
Weight Balancing Kit effect (OQ=33%, CD=67%) Metal 1
Grenade Wiring Kit effect (OQ=33%, CD=67%) Metal 1
Hilt Reinforcement Kit effect (OQ=33%, CD=67%) Metal 1
Mine Explosives Kit effect (OQ=33%, CD=67%) Metal 1
High Power Barrel effect (OQ=33%, CD=67%) Metal 1
Tactical Scope effect (OQ=33%, CD=67%) Metal 1
Micro Sensor Suite useModifier (OQ=67%, CD=33%) Metal 1
Advanced Micro Sensor Suite useModifier (OQ=67%, CD=33%) Copper 1
Advanced Control Unit mechanism_quality (OQ=50%, CD=50%) Copper 1
Deflector Shield Emitter Assembly armor_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Emitter Assembly armor_integrity (OQ=33%, CD=67%) Copper 1
Deflector Shield Emitter Assembly armor_special_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Emitter Assembly armor_special_integrity (OQ=50%, CD=50%) Copper 1
Deflector Shield Projector Plate armor_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Projector Plate armor_integrity (OQ=33%, CD=67%) Copper 1
Deflector Shield Projector Plate armor_special_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Projector Plate armor_special_integrity (OQ=50%, CD=50%) Copper 1
Deflector Shield Generator - Particle armor_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Particle armor_integrity (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Particle armor_special_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Particle armor_special_integrity (OQ=50%, CD=50%) Copper 1
Deflector Shield Generator - Energy Ray armor_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Energy Ray armor_integrity (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Energy Ray armor_special_effectiveness (OQ=33%, CD=67%) Copper 1
Deflector Shield Generator - Energy Ray armor_special_integrity (OQ=50%, CD=50%) Copper 1
Micro-Chaff pack fltMinEffectiveness (OQ=50%, CD=50%) Metal 1
Micro-Chaff pack fltMaxEffectiveness (OQ=50%, CD=50%) Metal 1
Micro-Chaff pack fltRefireRate (OQ=50%, CD=50%) Metal 1
Micro-Chaff pack fltShieldEffectiveness (OQ=50%, CD=50%) Metal 1
Micro-Chaff pack fltArmorEffectiveness (OQ=50%, CD=50%) Metal 1
Micro-Chaff pack fltMaxAmmo (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltMinEffectiveness (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltMaxEffectiveness (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltRefireRate (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltShieldEffectiveness (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltArmorEffectiveness (OQ=50%, CD=50%) Metal 1
EM Emitter Pack fltMaxAmmo (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltMinEffectiveness (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltMaxEffectiveness (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltRefireRate (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltShieldEffectiveness (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltArmorEffectiveness (OQ=50%, CD=50%) Metal 1
Sensor Decoy Pack fltMaxAmmo (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltMinEffectiveness (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltMaxEffectiveness (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltRefireRate (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltShieldEffectiveness (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltArmorEffectiveness (OQ=50%, CD=50%) Metal 1
IFF Confuser Pack fltMaxAmmo (OQ=50%, CD=50%) Metal 1
Chaff Pack fltMinEffectiveness (OQ=50%, CD=50%) Metal 1
Chaff Pack fltMaxEffectiveness (OQ=50%, CD=50%) Metal 1
Chaff Pack fltRefireRate (OQ=50%, CD=50%) Metal 1
Chaff Pack fltShieldEffectiveness (OQ=50%, CD=50%) Metal 1
Chaff Pack fltArmorEffectiveness (OQ=50%, CD=50%) Metal 1
Chaff Pack fltMaxAmmo (OQ=50%, CD=50%) Metal 1
Mark I Droid Interface efficiency (OQ=50%, CD=50%) Copper 1
Mark I Droid Interface energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark I Droid Interface energy_maintenance (OQ=50%, CD=50%) Copper 1
Mark II Droid Interface efficiency (OQ=50%, CD=50%) Copper 1
Mark II Droid Interface energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark II Droid Interface energy_maintenance (OQ=50%, CD=50%) Copper 1
Mark III Droid Interface efficiency (OQ=50%, CD=50%) Copper 1
Mark III Droid Interface energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark III Droid Interface energy_maintenance (OQ=50%, CD=50%) Copper 1
Mark IV Droid Interface efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Droid Interface energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Droid Interface energy_maintenance (OQ=50%, CD=50%) Copper 1
Mark V Droid Interface efficiency (OQ=50%, CD=50%) Copper 1
Mark V Droid Interface energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark V Droid Interface energy_maintenance (OQ=50%, CD=50%) Copper 1
Mark III Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark III Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark III Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark III Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark III Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mark II Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark II Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark II Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark II Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark II Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mark I Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark I Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark I Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark I Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark I Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Elite Capacitor (POB ship only) efficiency (OQ=50%, CD=50%) Copper 1
Elite Capacitor (POB ship only) energy_efficiency (OQ=50%, CD=50%) Copper 1
Elite Capacitor (POB ship only) energy_maintenance (OQ=33%, CD=67%) Copper 1
Elite Capacitor (POB ship only) cap_max_energy (OQ=33%, CD=67%) Copper 1
Elite Capacitor (POB ship only) cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mark V Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark V Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark V Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark V Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark V Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mark IV Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark IV Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark IV Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mark VI Weapons Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mark VI Weapons Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark VI Weapons Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mark VI Weapons Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mark VI Weapons Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark I efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark I energy_efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark I energy_maintenance (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark I cap_max_energy (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark I cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mining-Grade Capacitor efficiency (OQ=50%, CD=50%) Copper 1
Mining-Grade Capacitor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mining-Grade Capacitor energy_maintenance (OQ=33%, CD=67%) Copper 1
Mining-Grade Capacitor cap_max_energy (OQ=33%, CD=67%) Copper 1
Mining-Grade Capacitor cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark II efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark II energy_efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark II energy_maintenance (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark II cap_max_energy (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark II cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark III efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark III energy_efficiency (OQ=50%, CD=50%) Copper 1
Gunship Capacitor Mark III energy_maintenance (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark III cap_max_energy (OQ=33%, CD=67%) Copper 1
Gunship Capacitor Mark III cap_recharge_rate (OQ=33%, CD=67%) Copper 1
Mining-Grade Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mining-Grade Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mining-Grade Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mining-Grade Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark IV Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark IV Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark IV Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark V Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark V Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark V Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark V Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark VI Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark VI Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark VI Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark VI Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark II Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark II Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark II Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark II Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark III Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark III Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark III Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark III Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Mark I Fusion Reactor efficiency (OQ=50%, CD=50%) Copper 1
Mark I Fusion Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Mark I Fusion Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Mark I Fusion Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Elite Reactor (POB ships only) efficiency (OQ=50%, CD=50%) Copper 1
Elite Reactor (POB ships only) energy_efficiency (OQ=50%, CD=50%) Copper 1
Elite Reactor (POB ships only) energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Elite Reactor (POB ships only) energy_gen_rate (OQ=50%, CD=50%) Copper 1
Gunship Reactor efficiency (OQ=50%, CD=50%) Copper 1
Gunship Reactor energy_efficiency (OQ=50%, CD=50%) Copper 1
Gunship Reactor energy_maintenance (OQ=33%, CD=33%, DR=33%) Copper 1
Gunship Reactor energy_gen_rate (OQ=50%, CD=50%) Copper 1
Spraystick appearanceBonusLow (OQ=67%, SR=33%) Polysteel Copper 4
Spraystick appearanceBonusHigh (OQ=67%, SR=33%) Polysteel Copper 4
Elegant Chair hitPoints (OQ=50%, DR=50%) Copper 5
Elegant Chair quality (OQ=50%, DR=50%) Copper 5
Schematic Name Class
Advanced Ranged Weapon Core Polysteel Copper
Advanced Weapon Scope Polysteel Copper
Double-Bladed Fourth Generation Lightsaber Polysteel Copper
Double-Bladed Third Generation Lightsaber Polysteel Copper
Fourth Generation Lightsaber Polysteel Copper
Module - Droid Combat - Rapid Discharge Batteries Polysteel Copper
Old Republic One-Handed Lightsaber Polysteel Copper
Old Republic Two-Handed Lightsaber Polysteel Copper
Spraystick Polysteel Copper
Stun Baton Polysteel Copper
Third Generation Lightsaber Polysteel Copper
Two-Handed Fourth Generation Lightsaber Polysteel Copper
Two-Handed Third Generation Lightsaber Polysteel Copper
Vibro Lance Polysteel Copper
A Refined Crystal Pack Copper
Advanced Chemical Reactive Unit Copper
Advanced Control Unit Copper
Advanced Micro Sensor Suite Copper
B-Wing Chassis Blueprints Copper
Ballot Box Terminal Copper
Beast Dietary Supplement B Copper
Beast Dietary Supplement B - Mark II Copper
Beast Dietary Supplement F Copper
Beast Dietary Supplement I Copper
Beast Dietary Supplement L Copper
Bikini Leggings Copper
Bio-Signature Sampler Copper
Blaster Fist Copper
Booster Blue Copper
Cafe Table Copper
Camp Module: Camp Battery Copper
Chemical Reactive Unit Copper
Chemical Warhead Copper
Component - Droid Brain Copper
Component - Droid Brain - Advanced Copper
Component - Droid Motive System - Advanced Copper
Component - Droid Sensor Package Copper
Control Unit Copper
Deed for: 8D8 Droid Copper
Deed for: CWW8 Droid Copper
Deed for: Guardian Mark II Droid Copper
Deed for: Probot, Advanced Model Copper
Deed for: Super Battle Droid Copper
Deflector Shield Emitter Assembly Copper
Deflector Shield Generator - Energy Ray Copper
Deflector Shield Generator - Particle Copper
Deflector Shield Projector Plate Copper
Electronics GP Module Copper
Electronics Memory Module Copper
Elegant Chair Copper
Element Processing Control Unit Copper
Element Processing System Fuse Copper
Elite Capacitor (POB ship only) Copper
Elite Reactor (POB ships only) Copper
Enzyme Centrifuge Motor Copper
Enzyme Extraction Control Copper
Enzyme Extractor Copper
Enzyme Re-Processor Copper
Enzyme Re-Processor Capsule Copper
Flame Thrower Copper
Gemstone Crest Copper
Generator Turbine Copper
Gunship Capacitor Mark I Copper
Gunship Capacitor Mark II Copper
Gunship Capacitor Mark III Copper
Gunship Reactor Copper
Holographic Environment Projector Copper
Ithorian Gemstone Crest Copper
Jewelry Setting Copper
Level 4 Droid Medical Module Copper
Light Lightning Rifle Copper
Long Vibro Axe Copper
Luxury Camp Copper
M22-T "Krayt" Chassis Blueprints Copper
Mark I Droid Interface Copper
Mark I Fusion Reactor Copper
Mark I Weapons Capacitor Copper
Mark II Droid Interface Copper
Mark II Fusion Reactor Copper
Mark II Weapons Capacitor Copper
Mark III Droid Interface Copper
Mark III Fusion Reactor Copper
Mark III Weapons Capacitor Copper
Mark IV Droid Interface Copper
Mark IV Fusion Reactor Copper
Mark IV Weapons Capacitor Copper
Mark V Droid Interface Copper
Mark V Fusion Reactor Copper
Mark V Weapons Capacitor Copper
Mark VI Fusion Reactor Copper
Mark VI Weapons Capacitor Copper
Massassi Knuckler Copper
Metal Bikini Copper
Mining-Grade Capacitor Copper
Mining-Grade Reactor Copper
Module - Creature Harvest Copper
Module - Detonation 1 Copper
Module - Detonation 2 Copper
Module - Detonation 3 Copper
Module - Detonation 4 Copper
Module - Detonation 5 Copper
Module - Droid Combat - Droideka Shield Copper
Module - Droid Combat - Electric Shocker Copper
Module - Droid Combat - Flame Jet Copper
Module - Droid Combat - Regenerative Plating Copper
Module - Droid Combat - Torture Panel Copper
Module - Droid Data 1 Copper
Module - Droid Data 2 Copper
Module - Droid Data 3 Copper
Module - Droid Data 4 Copper
Module - Droid Data 5 Copper
Module - Droid Data 6 Copper
Module - Droid Data 7 Copper
Module - Merchant Barker Copper
Module - Personality - Geeky Droid Chip Copper
Module - Personality - Prissy Droid Chip Copper
Module - Personality - Sarcastic Droid Chip Copper
Module - Personality - Slang Droid Chip Copper
Module - Personality - Stupid Droid Chip Copper
Module - Personality - Worshipful Droid Chip Copper
Motion Sensor Copper
Personality Chip (Repair Tool) Copper
Power Conditioner Copper
Power Hammer Copper
RE Enhance Module Copper
Reconnaissance Armor Segment Copper
Revealing Bikini Copper
Reverse Engineering Tool Copper
Socket Retrofitting Tool Copper
Standard Assault Core Copper
Standard Battle Core Copper
TIE Oppressor Chassis Blueprints Copper
Timed Detonation Trigger Copper
Tracking Beacon Copper
Unprogrammed Droid Command Module Copper
Vibro Axe Copper
Vibro Blade Copper
Vibro Blade Unit Copper
Vibro Knuckler Copper
VT-49 Decimator Chassis Blueprints Copper
Warhead Stabilizing Device Copper
YKL-37R Nova Courier Chassis Blueprints Copper
YT-1300 Chassis Blueprints Copper
a Traz Non-Ferrous Metal
AB-1 Landspeeder Non-Ferrous Metal
Acid Protection Armor Layer Non-Ferrous Metal
Advanced Laser Rifle Non-Ferrous Metal
Alliance Disruptor Non-Ferrous Metal
Basic Camp Non-Ferrous Metal
Chair Non-Ferrous Metal
Chassis - LE Repair ADV Droid Non-Ferrous Metal
Chassis - Surgical ADV Droid Non-Ferrous Metal
Chemical-dispersion Mechanism Non-Ferrous Metal
Cold Protection Armor Layer Non-Ferrous Metal
Configurable Dice Non-Ferrous Metal
D18 Pistol Non-Ferrous Metal
Data Terminal Non-Ferrous Metal
Deed for: LE Repair Droid Non-Ferrous Metal
Deed for: Micro Flora Farm Non-Ferrous Metal
Deed for: Personal Chemical Extractor Non-Ferrous Metal
Deed for: Personal Mineral Extractor Non-Ferrous Metal
Deed for: Personal Moisture Vaporator Non-Ferrous Metal
Deed for: Personal Natural Gas Processor Non-Ferrous Metal
Deed for: Surgical Droid Non-Ferrous Metal
Deed for: Wind Power Generator Non-Ferrous Metal
DH17 Carbine Non-Ferrous Metal
DH17 Short Carbine Non-Ferrous Metal
Dining Table Non-Ferrous Metal
Double-Bladed Second Generation Lightsaber Non-Ferrous Metal
Dual Wave Synthesizer Non-Ferrous Metal
E11 Carbine Non-Ferrous Metal
Electrical Protection Armor Layer Non-Ferrous Metal
Elegant Bookcase Non-Ferrous Metal
Elite Camp Non-Ferrous Metal
End Table Non-Ferrous Metal
Enhanced Explosive Charge Shaping Non-Ferrous Metal
High Capacity Scatter Pistol Non-Ferrous Metal
Improved Camp Non-Ferrous Metal
Laser Carbine Non-Ferrous Metal
Launcher Pistol Non-Ferrous Metal
Level 1 Droid Medical Module Non-Ferrous Metal
Level 3 Droid Medical Module Non-Ferrous Metal
Manufacturing Mechanism Non-Ferrous Metal
Module - Droid Armor 3 Non-Ferrous Metal
Module - Droid Armor 4 Non-Ferrous Metal
Module - Droid Combat Non-Ferrous Metal
Module - Droid Item Storage 3 Non-Ferrous Metal
Module - Droid Item Storage 4 Non-Ferrous Metal
Module - Droid Repair Non-Ferrous Metal
Module - Droid Structure Maintenance 1 Non-Ferrous Metal
Mustafarian Panning Droid Non-Ferrous Metal
Power Core Unit Non-Ferrous Metal
Republic Blaster Non-Ferrous Metal
Second Generation Lightsaber Non-Ferrous Metal
SG82 Rifle Non-Ferrous Metal
Small Modern End Table Non-Ferrous Metal
Speederbike Non-Ferrous Metal
Stabilizer Enhancer Non-Ferrous Metal
Standard Heavy Weapon Core Non-Ferrous Metal
Standard Melee Weapon Core Non-Ferrous Metal
Standard Ranged Weapon Core Non-Ferrous Metal
Striker Pistol Non-Ferrous Metal
Swoop Non-Ferrous Metal
Table Non-Ferrous Metal
Tangle Pistol Non-Ferrous Metal
Tusken Rifle Non-Ferrous Metal
Two-Handed Second Generation Lightsaber Non-Ferrous Metal
V-35 Landspeeder Non-Ferrous Metal
X-34 Landspeeder Non-Ferrous Metal
XP-38 Landspeeder Non-Ferrous Metal
A Belted Poncho Metal
a Chidinkalu Horn Metal
a Chidinkalu Horn - Classical Metal
a Downey Box Metal
a Fanfar Metal
a Fanfar - Classical Metal
a Fizzz Metal
a Fizzz - Classical Metal
A Flower Boutonniere Metal
a Kloo Horn Metal
a Kloo Horn - Classical Metal
a Mandoviol Metal
a Mandoviol - Classical Metal
a Slitherhorn Metal
a Slitherhorn - Classical Metal
A Training Lightsaber Metal
a Valahorn Metal
a Xantha Metal
Adhesive Mesh Metal
Advanced Blaster Pistol Barrel Metal
Advanced Blaster Rifle Barrel Metal
Advanced Heavy Harvesting Mechanism Metal
Advanced Ore Mining Unit Metal
Advanced Turbo Fluidic Drilling Pump Unit Metal
Ambient Solar Energy Surveying Tool Metal
Ammo Bandolier Metal
an Ommni Box Metal
an Ommni Box - Classical Metal
Anti-Vehicular Mine Metal
Appearance Tab Belt (invisible) Metal
Appearance Tab Left Bicep (invisible) Metal
Appearance Tab Left Bracer (invisible) Metal
Appearance Tab Necklace (invisible) Metal
Appearance Tab Right Bicep (invisible) Metal
Appearance Tab Right Bracer (invisible) Metal
Armoire Metal
Armoire Metal
Armor Core Metal
Armor Core Metal
Armor Repair Tool Metal
Armor Segment Metal
Band Metal
Basic Assault Core Metal
Basic Battle Core Metal
Basic Melee Weapon Core Metal
Basic Ranged Weapon Core Metal
Basic Reconnaissance Core Metal
Belted Skirt Metal
Blaster Pistol Barrel Metal
Blaster Rifle Barrel Metal
Bone Armor Boots Metal
Bone Armor Chest Plate Metal
Bone Armor Gloves Metal
Bone Armor Helmet Metal
Bone Armor Left Bicep Metal
Bone Armor Left Bracer Metal
Bone Armor Leggings Metal
Bone Armor Right Bicep Metal
Bone Armor Right Bracer Metal
Bookcase Metal
Bookcase Metal
Bounty Hunter Pack Metal
Burst Focusing Muzzle Metal
C12 Fragmentation Grenade Metal
C22 Fragmentation Grenade Metal
Cabinet Metal
Cafe Chair Metal
Cafe Table Metal
Camp Module: Entertainment Area Metal
Camp Module: Imperial Recruiter Metal
Camp Module: Junk Dealer Metal
Camp Module: Rebel Recruiter Metal
Candle 'Bestine' Metal
Candle 'Coronet' Metal
Candle 'Dearic' Metal
Candle 'Restuss' Metal
Candle 'Theed' Metal
Cartridge Belt Metal
Casual Pants Metal
CDEF Carbine Metal
CDEF Pistol Metal
CDEF Rifle Metal
Chaff Pack Metal
Chair Metal
Chance Cube Metal
Chassis - Binary Load Lifter ADV Droid Metal
Chassis - Mining Droid MK3 Metal
Chassis - Protocol ADV Droid Metal
Cheap Cafe Table Metal
Chemical Survey Device Metal
Chest Metal
Chitin Armor Boots Metal
Chitin Armor Chest Plate Metal
Chitin Armor Gloves Metal
Chitin Armor Helmet Metal
Chitin Armor Left Bicep Metal
Chitin Armor Left Bracer Metal
Chitin Armor Leggings Metal
Chitin Armor Right Bicep Metal
Chitin Armor Right Bracer Metal
Cloaked Dress Metal
Clothing and Armor Crafting Station Metal
Clothing and Armor Crafting Tool Metal
Clothing Repair Tool Metal
Cold Weather Jacket Metal
Component - Capacitor Discharge Unit Metal
Component - Diagnostic Circuit Metal
Component - Droid Motive System Metal
Component - Droid Storage Compartment Metal
Component - Manipulator Arm Metal
Component - Manipulator Arm Package Set Metal
Component - Redundant Power Supply Metal
Component - Repair Unit Casing Metal
Couch Metal
Crash n' Burn Metal
Creature Habitat Metal
Crested Neckpiece Metal
Cryo Lance Metal
Decorated Belt Metal
Decorative Skirt Metal
Decorative Survival Knife Metal
Deed for: ASN-121 Droid Metal
Deed for: Automated Flora Farm Metal
Deed for: Binary Load Lifter Droid Metal
Deed for: Chemical Extractor Metal
Deed for: Corellia Bank Metal
Deed for: Corellia Cantina Metal
Deed for: Corellia City Hall Metal
Deed for: Corellia Cloning Facility Metal
Deed for: Corellia Garage Metal
Deed for: Corellia Hospital Metal
Deed for: Corellia Shuttleport Metal
Deed for: Corellia Theater Metal
Deed for: Corellian Guild Hall Metal
Deed for: Deep Crust Chemical Extractor Metal
Deed for: DZ70 Droid Metal
Deed for: DZ70 Droid, Advanced Model Metal
Deed for: Elite Deep Crust Chemical Extractor Metal
Deed for: Elite Efficiency Moisture Vaporator Metal
Deed for: Elite Flora Farm Metal
Deed for: Elite Mineral Mining Installation Metal
Deed for: Elite Natural Gas Processor Metal
Deed for: Fusion Power Generator Metal
Deed for: Generic Planet Guild Hall Metal
Deed for: Geothermal Power Generator Metal
Deed for: Heavy Mineral Mining Installation Metal
Deed for: Heavy Natural Gas Processor Metal
Deed for: High Capacity Flora Farm Metal
Deed for: High Efficiency Moisture Vaporator Metal
Deed for: Large Corellia House Metal
Deed for: Large Corellia House (Style 2) Metal
Deed for: Large Generic Planet House Metal
Deed for: Large Generic Planet House (Style 2) Metal
Deed for: Large Naboo House Metal
Deed for: Large Tatooine House Metal
Deed for: Large Windowed Generic Planet House Metal
Deed for: Large Windowed Generic Planet House, Style 2 Metal
Deed for: LIN Demolitionmech Droid Metal
Deed for: Mark IV Sentry Droid Metal
Deed for: Medium Corellia House Metal
Deed for: Medium Corellia House (Style 2) Metal
Deed for: Medium Generic Planet House Metal
Deed for: Medium Generic Planet House (Style 2) Metal
Deed for: Medium Naboo House Metal
Deed for: Medium Tatooine House Metal
Deed for: Medium Windowed Generic Planet House Metal
Deed for: Medium Windowed Generic Planet House, Style 2 Metal
Deed for: Merchant Tent Metal
Deed for: Mineral Mining Installation Metal
Deed for: Mining Droid MK3 Metal
Deed for: Moisture Vaporator Metal
Deed for: MSE Droid Metal
Deed for: MSE Droid, Advanced Model Metal
Deed for: Naboo Bank Metal
Deed for: Naboo Cantina Metal
Deed for: Naboo City Hall Metal
Deed for: Naboo Cloning Facility Metal
Deed for: Naboo Garage Metal
Deed for: Naboo Guild Hall Metal
Deed for: Naboo Hospital Metal
Deed for: Naboo Shuttleport Metal
Deed for: Naboo Theater Metal
Deed for: Natural Gas Processor Metal
Deed for: Pit Droid Metal
Deed for: Power Droid Metal
Deed for: Power Droid, Advanced Model Metal
Deed for: Protocol Droid Metal
Deed for: R5 Droid Metal
Deed for: Small Corellia House Metal
Deed for: Small Corellia House (Floorplan 2) Metal
Deed for: Small Corellia House (Style 2) Metal
Deed for: Small Corellia House (Style 2, Floorplan 2) Metal
Deed for: Small Generic Planet House Metal
Deed for: Small Generic Planet House (Floorplan 2) Metal
Deed for: Small Generic Planet House (Style 2) Metal
Deed for: Small Generic Planet House (Style 2, Floorplan 2) Metal
Deed for: Small Naboo House Metal
Deed for: Small Naboo House (Style 2) Metal
Deed for: Small Tatooine House Metal
Deed for: Small Tatooine House (Style 2) Metal
Deed for: Small Windowed Generic Planet House Metal
Deed for: Small Windowed Generic Planet House (Style 2) Metal
Deed for: Small Windowed Naboo House Metal
Deed for: Small Windowed Tatooine House Metal
Deed for: Solar Power Generator Metal
Deed for: Tatooine Bank Metal
Deed for: Tatooine Cantina Metal
Deed for: Tatooine City Hall Metal
Deed for: Tatooine Cloning Facility Metal
Deed for: Tatooine Garage Metal
Deed for: Tatooine Guild Hall Metal
Deed for: Tatooine Guild Hall (Style 2) Metal
Deed for: Tatooine Hospital Metal
Deed for: Tatooine Shuttleport Metal
Deed for: Tatooine Theater Metal
Deed for: Treadwell Droid Metal
Deed for: WED Treadwell, Advanced Model Metal
Desert Command Jacket Metal
Desk Lamp 'Bantha' Metal
Desk Lamp 'Bantha' Metal
Desk Lamp 'Rancor' Metal
DH17 Pistol Metal
Diner Counter Center Piece Metal
Diner Counter Corner Piece 1 Metal
Diner Counter Corner Piece 2 Metal
Diner Table Metal
Divan Metal
DL44 Pistol Metal
DL44 XT Metal
Doctor Bag Metal
Doctor's Dress Metal
Double-Bladed First Generation Lightsaber Metal
Droid Battery Metal
Droid Customization Kit Metal
Droid Decal Kit Metal
Droid Detection Device Metal
DRX Mine Metal
Dual-Core Electrical Resist Enhancement Module Metal
Dual-Core Heat Resist Enhancement Module Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Earrings Metal
Elegant Couch Metal
Elegant Gown Metal
Element Dispersal Tuning Kit Metal
EM Emitter Pack Metal
Emerald Pendant Metal
End Table Metal
Energy Distributor Metal
Enhanced Destructive Pulse Channeling Metal
Enhanced Effect Fragmentation Sleeve Metal
Exotic Leotard Metal
Exquisite Gown Metal
Fashionably Pleated Skirt Metal
Fiberplast Panel Metal
Field Base Kit Metal
First Generation Lightsaber Metal
Fishing Pole Metal
Flared Cuff Shirt Metal
Flash Bomb Metal
Flora Survey Tool Metal
Fluidic Drilling Pump Unit Metal
Food and Chemical Crafting Station Metal
Food and Chemical Crafting Tool Metal
Formal Gown Metal
Formfitting Undershirt Metal
Fountain Metal
Free-standing Lamp 'Azeron' Metal
Free-standing Lamp 'Blueleaf' Metal
Free-standing Lamp 'Blueleaf' Metal
Free-standing Lamp 'Razorcoil' Metal
Free-standing Lamp 'Tallbirch' Metal
Fryer Repair Tool Metal
Futon Metal
Gaderiffi Baton Metal
Gas Pocket Survey Device Metal
Generic Crafting Tool Metal
Geothermal Energy Survey Device Metal
Glop Grenade Metal
Grand Ball Gown Metal
Grand Healer's Robe Metal
Grand Mayoral Robe Metal
Grenade Explosives Kit Metal
Grenade Wiring Kit Metal
Grenadier's Belt Metal
Gunman's Duster Metal
Harvesting Mechanism Metal
Heavy Axe Metal
Heavy Gloves Metal
Heavy Harvesting Mechanism Metal
Heavy Reinforced Jacket Metal
Heavy Warhead Mechanism Metal
High Power Barrel Metal
High Quality Camp Kit Metal
High Tech Field Base Kit Metal
Hilt Reinforcement Kit Metal
IFF Confuser Pack Metal
Incubator Unit Metal
Inertial Fluctuator Kit Metal
Intricate Dress Metal
Invisible Appearance Left Earring Metal
Invisible Appearance Right Earring Metal
Ithorian Cargo Jacket Metal
Ithorian Crested Neckpiece Metal
Ithorian Dress Jacket Metal
Ithorian Easy Fit Shirt Metal
Ithorian Elder's Dress Metal
Ithorian Emerald Pendant Metal
Ithorian Guardian Bicep (Left) Metal
Ithorian Guardian Bicep (Right) Metal
Ithorian Guardian Boots Metal
Ithorian Guardian Bracer (Left) Metal
Ithorian Guardian Bracer (Right) Metal
Ithorian Guardian Chest Plate Metal
Ithorian Guardian Gloves Metal
Ithorian Guardian Helmet Metal
Ithorian Guardian Leggings Metal
Ithorian Hemmed Skirt Metal
Ithorian Med Team Jacket Metal
Ithorian Merchant's Robe Metal
Ithorian Officer's Jacket Metal
Ithorian Patterned Skirt Metal
Ithorian Plated Necklace Metal
Ithorian Priest's Robe Metal
Ithorian Short Cargo Jacket Metal
Ithorian Sports Pullover Metal
Ithorian Striped Skirt Metal
Ithorian Supported Shirt Metal
Kitchen Chair Metal
Lance Metal
Large Bed Metal
Large Couch Metal
Left Earring Metal
Left Earring Metal
Left Earring Metal
Level 2 Droid Medical Module Metal
Level 5 Droid Medical Module Metal
Level 6 Droid Medical Module Metal
Light Ore Mining Unit Metal
Light Power Core Unit Metal
Lightsaber Crafting Toolkit Metal
Lined Workshirt Metal
Link-Steel Reinforced Gloves Metal
Long Uniform Gloves Metal
Longsleeve Gown Metal
Loveseat Metal
Loveseat Metal
Loveseat Metal
Luxurious Gown Metal
Mabari Armorweave Belt Metal
Mabari Armorweave Boots Metal
Mabari Armorweave Chest Plate Metal
Mabari Armorweave Gloves Metal
Mabari Armorweave Helmet Metal
Mabari Armorweave Pants Metal
Medium Warhead Mechanism Metal
Melee Weapon Reinforcement Metal
Mercenary Bandolier Metal
Metal Chair Metal
Metal Fasteners Metal
Metal Staff Metal
Micro Sensor Suite Metal
Micro-Chaff pack Metal
Military Travel Pack Metal
Mine Explosives Kit Metal
Mineral Survey Device Metal
Module - Crafting Station - Clothing Metal
Module - Crafting Station - Foods Metal
Module - Crafting Station - Ship Components Metal
Module - Crafting Station - Structures Metal
Module - Crafting Station - Weapons Metal
Module - Droid Armor 2 Metal
Module - Droid Item Storage 1 Metal
Module - Droid Item Storage 2 Metal
Module - Droid Item Storage 5 Metal
Module - Droid Item Storage 6 Metal
Module - Droid Item Storage 7 Metal
Multipocket Bandolier Metal
Muon Gold Metal
Nemoidian Bird Cage Metal
New Test Armor Metal
new_armor_advanced_layer_1_test Metal
new_armor_layer_electricity_test Metal
new_armor_layer_energy_test Metal
new_armor_layer_heat_test Metal
Noble Skirt Metal
Oil Bath Station Metal
One Hundred Sided Dice Set Metal
Ore Mining Unit Metal
Orveth Gas Cartridge Metal
Ottoman Metal
Padded Armor Belt Metal
Padded Armor Boots Metal
Padded Armor Chest Plate Metal
Padded Armor Gloves Metal
Padded Armor Helmet Metal
Padded Armor Left Bicep Metal
Padded Armor Left Bracer Metal
Padded Armor Leggings Metal
Padded Armor Right Bicep Metal
Padded Armor Right Bracer Metal
Patterned Slip Dress Metal
Phecnacine Dart Metal
Plated Necklace Metal
Pouch Belt Metal
Projectile Pistol Barrel Metal
Projectile Rifle Barrel Metal
Prop Double Sparkle Ribbon (Left) - Blue Metal
Prop Double Sparkle Ribbon (Left) - Green Metal
Prop Double Sparkle Ribbon (Left) - Purple Metal
Prop Double Sparkle Ribbon (Left) - Red Metal
Prop Double Sparkle Ribbon (Left) - Yellow Metal
Prop Double Sparkle Ribbon (Right) - Blue Metal
Prop Double Sparkle Ribbon (Right) - Green Metal
Prop Double Sparkle Ribbon (Right) - Purple Metal
Prop Double Sparkle Ribbon (Right) - Red Metal
Prop Double Sparkle Ribbon (Right) - Yellow Metal
Prop Glowstick (Left) - Blue Metal
Prop Glowstick (Left) - Green Metal
Prop Glowstick (Left) - Purple Metal
Prop Glowstick (Left) - Red Metal
Prop Glowstick (Left) - Yellow Metal
Prop Glowstick (Right) - Blue Metal
Prop Glowstick (Right) - Green Metal
Prop Glowstick (Right) - Purple Metal
Prop Glowstick (Right) - Red Metal
Prop Glowstick (Right) - Yellow Metal
Prop Metal Fan (Right) Metal
Prop Sparkle Ribbon (Left) - Blue Metal
Prop Sparkle Ribbon (Left) - Green Metal
Prop Sparkle Ribbon (Left) - Purple Metal
Prop Sparkle Ribbon (Left) - Red Metal
Prop Sparkle Ribbon (Left) - Yellow Metal
Prop Sparkle Ribbon (Right) - Blue Metal
Prop Sparkle Ribbon (Right) - Green Metal
Prop Sparkle Ribbon (Right) - Purple Metal
Prop Sparkle Ribbon (Right) - Red Metal
Prop Sparkle Ribbon (Right) - Yellow Metal
Prop Sparkler (Left) - Blue Metal
Prop Sparkler (Left) - Green Metal
Prop Sparkler (Left) - Purple Metal
Prop Sparkler (Left) - Red Metal
Prop Sparkler (Left) - Yellow Metal
Prop Sparkler (Right) - Blue Metal
Prop Sparkler (Right) - Green Metal
Prop Sparkler (Right) - Purple Metal
Prop Sparkler (Right) - Red Metal
Prop Sparkler (Right) - Yellow Metal
Prop Staff (Left) Metal
Prop Staff (Left) - Classical Metal
Prop Staff (Right) Metal
Prop Staff (Right) - Classical Metal
Prop Sword (Left) Metal
Prop Sword (Right) Metal
Prop Torch (Left) Metal
Prop Torch (Right) Metal
Proton Grenade Metal
Pyrepenol Metal
Rank Sash Metal
Reclining Chair Metal
Refined Skirt Metal
Reinforced Combat Staff Metal
Reinforced Fiber Panel Metal
Reinforced Jacket Metal
Reinforced Stock Metal
Reinforced Work Shirt Metal
Ribbed Shirt Metal
Right Earring Metal
Right Earring Metal
Right Earring Metal
Robe Metal
Robe of Honor Metal
Satchel Metal
Scout Blaster Metal
Sedative H4b Metal
Sensor Decoy Pack Metal
Shadowpaw Metal
Shorts Metal
Signet Metal
Simple Belt Metal
Simple Shirt Metal
Six Sided Dice Set Metal
Small Bed Metal
Small Couch Metal
Small Pocket Belt Metal
Small Structure Storage Module Metal
Small Table Metal
Snow Boots Metal
Socket Cluster - Combat and General Modules Metal
Socket Cluster - Combat Modules Only Metal
Socket Cluster - General Modules Only Metal
Sofa Chair\n Metal
Solid Delivery Shell Metal
Sonic Pulse Metal
Spec-Ops Duster Metal
Spec-Ops Pack Metal
Squared Metal Chair Metal
Starship Crafting Station Metal
Starship Crafting Tool Metal
Streetlamp Metal
Structural Module Metal
Structure and Furniture Crafting Station Metal
Structure and Furniture Crafting Tool Metal
Structure Customization Kit Metal
Structure Storage Module Metal
Sturdy Boots Metal
Suit Shirt Metal
Surface Serration Kit Metal
Survival Knife Metal
Sweetblossom Metal
Sword Metal
Table-top Lamp Metal
Table-top Lamp 'Corellia' Metal
Table-top Lamp 'Coruscant' Metal
Table-top Lamp 'Coruscant' Metal
Table-top Lamp 'Naboo' Metal
Table-top Lamp 'Tatooine' Metal
Tactical Grip Metal
Tactical Grip Kit Metal
Tactical Scope Metal
Tech Pack Metal
Ten Sided Dice Set Metal
Thermal Detonator Metal
Thin Pleated Skirt Metal
Toolchest Metal
Toolchest Metal
Torch Metal
Travel Pack Metal
Tri-Core Electrical Resist Enhancement Module Metal
Tri-Core Heat Resist Enhancement Module Metal
Trim Lined Shirt Metal
Tuning Coupler Metal
Turbo Fluidic Drilling Pump Unit Metal
Twelve Sided Dice Set Metal
Twenty Sided Dice Set Metal
Two Pocket Belt Metal
Two-handed Cleaver Metal
Two-Handed First Generation Lightsaber Metal
Two-Strap Bandolier Metal
Two-Tone Formal Skirt Metal
Uni-Core Electrical Resist Enhancement Module Metal
Uni-Core Heat Resist Enhancement Module Metal
Uniform Boots Metal
Upholstered Chair Metal
Utility Belt Metal
v1 Flight Computer Metal
v2 Flight Computer Metal
v3 Flight Computer Metal
v4 Flight Computer Metal
v5 Flight Computer Metal
v6 Flight Computer Metal
Vehicle Customization Kit Metal
Wall Module Metal
Warhead Fusing Mechanism Metal
Water Survey Device Metal
Weapon Repair Tool Metal
Weapon, Droid, and General Item Crafting Station Metal
Weapon, Droid, and General Item Crafting Tool Metal
Weight Balancing Kit Metal
Wind Current Surveying Tool Metal
Workman's Belt Metal
Workman's Gloves Metal
Wrapped Skirt Metal
Wrist Corsage (Left) Metal
Wrist Corsage (Right) Metal
XG Mine Metal
Zypolene Droid Lubricant Metal
Enhanced Explosive Charge Composition Mineral
Fireworks Show Package Mineral
Large Potted Plant, Style One Mineral
Neutron Pixie Mineral
Potted Tree, Style One Mineral
Small Potted Plant, Style One Mineral
Type 1 Firework Mineral
Type 10 Firework Mineral
Type 11 Firework Mineral
Type 18 Firework Mineral
Type 2 Firework Mineral
Type 3 Firework Mineral
Type 4 Firework Mineral
Type 5 Firework Mineral
Bacta Kit Charge Loader Inorganic
Bacta Kit Mark I Inorganic
Bacta Kit Mark II Inorganic
Bacta Kit Mark III Inorganic
Biological Effect Controller Inorganic
Instant Stimpack - A Inorganic
Pet Stimpack - A Inorganic
Pet Vitality Medpack - A Inorganic