| Module - Effect - Avian |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Avian |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Foam |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Confetti |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Electric Fog |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
hitPoints (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
storage_module (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
personality_module (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
medical_module (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
bomb_level (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
trap_bonus (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
harvest_power (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
struct_module (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
decayRate (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
cmbt_module (OQ=50%, CD=50%) |
Steel |
1 |
| Component - Advanced Droid Frame Unit |
useModifier (OQ=50%, CD=50%) |
Steel |
1 |
| Module - Hand Sample |
hitPoints (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
storage_module (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
personality_module (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
medical_module (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
mechanism_quality (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
bomb_level (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
stimpack_capacity (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
stimpack_speed (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
auto_repair_power (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
trap_bonus (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
harvest_power (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
struct_module (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
decayRate (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
cmbt_module (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Module - Hand Sample |
useModifier (OQ=50%, CD=50%) |
Mustafarian Steel |
1 |
| Component - Repair Unit Casing |
charges (OQ=33%, UT=67%) |
Metal |
1 |
| Bacta Kit Mark I |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Bacta Kit Mark II |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Bacta Kit Mark III |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Solid Delivery Shell |
hitPoints (OQ=33%, UT=67%) |
Metal |
1 |
| Bacta Kit Charge Loader |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Biological Effect Controller |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Pet Vitality Medpack - A |
hitPoints (OQ=33%, UT=67%) |
Inorganic |
1 |
| Element Processor |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
1 |
| Enzyme Re-Processor Coolant |
enzyme_purity (OQ=50%, CD=50%) |
Steel |
1 |
| Enzyme Re-Processor Coolant |
enzyme_mutagen (OQ=50%, CD=50%) |
Steel |
1 |
| Enzyme Re-Processor Coolant |
charges (OQ=50%, CD=50%) |
Steel |
1 |
| Element Processing Canister |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
1 |
| Enzyme Centrifuge Separation Tray |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
1 |
| Enzyme Re-Processor |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
1 |
| Enzyme Centrifuge |
enzyme_purity (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark II Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mark II Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mark II Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mark II Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Light Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Light Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Light Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Light Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Mining Laser |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Mining Laser |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Mining Laser |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark IV |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark IV |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark V |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark V |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark I |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark I |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark II |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark II |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark III |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Quick Shot Upgrade - Mark III |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Min Damage Intensifier - Mark IV |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark IV |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Min Damage Intensifier - Mark V |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark V |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark I |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark I |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Tractor Beam |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Tractor Beam |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Tractor Beam |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Tractor Beam |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Tractor Beam |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Tractor Beam |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Tractor Beam |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Min Damage Intensifier - Mark II |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark II |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark III |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Min Damage Intensifier - Mark III |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark II |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark II |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark III |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark III |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark I |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark I |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Light Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Light Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Light Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Light Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Max Damage Intensifier - Mark IV |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark IV |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Heavy Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Max Damage Intensifier - Mark V |
damage_max (OQ=75%, CD=25%) |
Steel |
1 |
| Max Damage Intensifier - Mark V |
damage_min (OQ=75%, CD=25%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Experimental Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Experimental Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark V |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark V |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark IV |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark IV |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark III |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark III |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Advanced Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Advanced Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark II |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark II |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Green) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Green) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Green) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Light Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Light Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark I |
refire_rate (OQ=50%, CD=50%) |
Steel |
1 |
| Speed Limiter Upgrade - Mark I |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Disruptor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Disruptor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Disruptor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mid-Grade Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Mid-Grade Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Ion Cannon |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Ion Cannon |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Ion Cannon |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Heavy Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Heavy Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| IFF Confuser Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| IFF Confuser Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| IFF Confuser Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| IFF Confuser Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| IFF Confuser Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| IFF Confuser Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| IFF Confuser Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Concussion Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Concussion Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Concussion Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Micro-Chaff Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Micro-Chaff Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Micro-Chaff Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Micro-Chaff Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Micro-Chaff Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Micro-Chaff Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Micro-Chaff Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Sensor Decoy Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Sensor Decoy Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Sensor Decoy Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Sensor Decoy Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Sensor Decoy Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Sensor Decoy Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Sensor Decoy Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Chaff Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Chaff Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Chaff Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Chaff Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Chaff Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| Chaff Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| Chaff Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark II Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Seismic Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Seismic Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Seismic Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Spacebomb Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Spacebomb Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Spacebomb Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Spacebomb Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Spacebomb Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Spacebomb Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Proton Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Proton Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Proton Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| EM Emitter Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| EM Emitter Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| EM Emitter Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| EM Emitter Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| EM Emitter Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
1 |
| EM Emitter Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
1 |
| EM Emitter Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
1 |
| Mark I Image-Rec Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Image-Rec Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Image-Rec Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Image-Rec Launcher |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Image-Rec Launcher |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Image-Rec Launcher |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark III |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark III |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark II |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark II |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark I |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark I |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark V |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark V |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark IV |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Maintenance Reduction Kit - Mark IV |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark IV |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark IV |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark V |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark V |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark I |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark I |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark II |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark II |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark III |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
1 |
| Droid Brain Upgrade - Mark III |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
1 |
| Mark I Droid Interface |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Droid Interface |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Droid Interface |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Droid Interface |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Droid Interface |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Droid Interface |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Droid Interface |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Droid Interface |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Droid Interface |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Droid Interface |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
efficiency (OQ=33%, CD=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
energy_efficiency (OQ=33%, CD=67%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_energy (OQ=25%, CD=25%, PE=50%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_recharge (OQ=25%, CD=25%, PE=50%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_consumption (OQ=25%, CD=25%, PE=50%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_speed (OQ=25%, CD=25%, PE=50%) |
Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_acceleration (OQ=25%, CD=25%, PE=50%) |
Steel |
1 |
| Mark I Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Booster |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Booster (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Booster (POB ship only) |
efficiency (OQ=33%, CD=67%) |
Steel |
1 |
| Elite Booster (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Booster (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Booster (POB ship only) |
energy_efficiency (OQ=33%, CD=67%) |
Steel |
1 |
| Mark III Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Booster |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Booster |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Booster |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Booster |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Booster |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Booster |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Shields |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Shields |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Shields |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Deflector Shield Generator |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Deflector Shield Generator |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Deflector Shield Generator |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Shields (POB ships only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Shields (POB ships only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Shields (POB ships only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Component Analysis Tool |
charges (OQ=50%, CD=50%) |
Steel |
1 |
| Mark III Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Capacitor (POB ship only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Capacitor (POB ship only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Capacitor (POB ship only) |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark VI Weapons Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark VI Weapons Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark VI Weapons Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark I |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark I |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark I |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mining-Grade Capacitor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mining-Grade Capacitor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mining-Grade Capacitor |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark II |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark II |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark II |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark III |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark III |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Capacitor Mark III |
armorHpMax (OQ=33%, UT=67%) |
Steel |
1 |
| Armor Reinforcement Panel - Mark V |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Armor Reinforcement Panel - Mark IV |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Armor Reinforcement Panel - Mark I |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Armor Reinforcement Panel - Mark III |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Armor Reinforcement Panel - Mark II |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Engine Overdriver - Mark II |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark II |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Elite Engine (POB ship only) |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Elite Engine (POB ship only) |
efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Engine (POB ship only) |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Elite Engine (POB ship only) |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Elite Engine (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
1 |
| Elite Engine (POB ship only) |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
1 |
| Mark III Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark III Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Mark III Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark II Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark II Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Mark II Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Engine Overdriver - Mark III |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark III |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark I |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark I |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Mark I Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark I Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Mark I Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Engine Overdriver - Mark IV |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark IV |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Mark V Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark V Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Mark V Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark IV Starfighter Engine |
hitPointsMax (OQ=25%, UT=75%) |
Steel |
1 |
| Mark IV Starfighter Engine |
mass (OQ=25%, UT=75%) |
Steel |
1 |
| Mark IV Starfighter Engine |
armorHpMax (OQ=25%, UT=75%) |
Steel |
1 |
| Engine Overdriver - Mark V |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Overdriver - Mark V |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark IV |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark IV |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark V |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark V |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark II |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark II |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark III |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark III |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark I |
engine_speed (OQ=60%, CD=40%) |
Steel |
1 |
| Engine Limiter - Mark I |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
1 |
| Shield Generator Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Weapon Capacitor Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Conduit Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Weapon Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Chassis Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Booster Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Droid Interface Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Armor Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Reactor Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Engine Repair Kit |
repairCharges (OQ=75%, CD=25%) |
Steel |
1 |
| Mining-Grade Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mining-Grade Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark IV Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark V Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark VI Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark VI Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark II Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark III Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Fusion Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Mark I Fusion Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Reactor (POB ships only) |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Elite Reactor (POB ships only) |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Reactor |
hitPointsMax (OQ=33%, UT=67%) |
Steel |
1 |
| Gunship Reactor |
mass (OQ=33%, UT=67%) |
Steel |
1 |
| Quick Recharge Battery - Mark III |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark II |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark V |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark IV |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark V |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark IV |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark I |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark V |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark I |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark IV |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Quick Recharge Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark I |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark III |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark II |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark III |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
2 |
| Extended Life Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark II |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Energy Saver Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark III |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark II |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark I |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark V |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark IV |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
2 |
| Heavy Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
2 |
| Chassis - Dwarf Spider Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Mustafarian Steel |
3 |
| Chassis - Dwarf Spider Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Mustafarian Steel |
3 |
| Silver Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Large Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Swoop Helm |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Appearance Tab Left Bracelet (invisible) |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Silver Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Large Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Bangles |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Golden Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Metal Bracelet |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Stately Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Golden Bracelet |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Elegant Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Metal Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Metal Band |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Immense Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Striped Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Ithorian Heavy Crystal Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Metal Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Elegant Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Striped Pendant |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Immense Gemstone Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Heavy Crystal Symbol |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Stately Necklace |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Appearance Tab Right Bracelet (invisible) |
hitPoints (OQ=50%, UT=50%) |
Steel |
3 |
| Personal Shield Generator Mk.1 |
condition (OQ=50%, UT=50%) |
Steel |
3 |
| Personal Shield Generator Mk.2 |
condition (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark V |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark IV |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark I |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark III |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Limiter - Mark II |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark I |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark V |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark III |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark II |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark IV |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark I |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark III |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark V |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Intensifier - Mark IV |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Overcharger - Mark II |
shield_recharge (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark I |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark I |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark I |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark III |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark III |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark III |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark II |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark II |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark II |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark V |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark V |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark V |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark IV |
shield_max_back_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark IV |
shield_max_front_hp (OQ=50%, UT=50%) |
Steel |
3 |
| Shield Energy Saver Kit - Mark IV |
energy_maintenance (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Small Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Large Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Y-8 only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Y-8 only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Y-8 only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (POB only) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (POB only) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Huge Cargo Hold (POB only) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Starfighter) |
mass (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Starfighter) |
hitPointsMax (OQ=50%, UT=50%) |
Steel |
3 |
| Medium Cargo Hold (Starfighter) |
maxCapacity (OQ=50%, UT=50%) |
Steel |
3 |
| Module - Droid Armor 1 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 1 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 1 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Droid Armor 1 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
storage_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
personality_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
medical_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
bomb_level (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
stimpack_capacity (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
stimpack_speed (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
auto_repair_power (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
trap_bonus (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
harvest_power (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
struct_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
decayRate (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
cmbt_module (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Module - Playback |
useModifier (OQ=50%, CD=50%) |
Ferrous Metal |
4 |
| Component - Repair Unit Casing |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Component - Redundant Power Supply |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Utility Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Tech Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Left Bicep (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Multipocket Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ammo Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Formfitting Undershirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Bounty Hunter Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Rank Sash |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Spec-Ops Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Mercenary Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Two-Strap Bandolier |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Military Travel Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Travel Pack |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Reinforced Work Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| A Flower Boutonniere |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Cold Weather Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Thin Pleated Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Fashionably Pleated Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Belted Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Cargo Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Refined Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Casual Pants |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Grand Ball Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Suit Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Belt (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Simple Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Noble Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Easy Fit Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Supported Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Wrist Corsage (Right) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Exotic Leotard |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Luxurious Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Link-Steel Reinforced Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Satchel |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Heavy Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Elegant Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Officer's Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Med Team Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Heavy Reinforced Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Striped Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Two-Tone Formal Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Invisible Appearance Right Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Longsleeve Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Doctor's Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Workman's Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Left Bracer (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Long Uniform Gloves |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Snow Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Gunman's Duster |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Formal Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Patterned Slip Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Patterned Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Reinforced Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Hemmed Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Sports Pullover |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Short Cargo Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Intricate Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Wrapped Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Grand Mayoral Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Elder's Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Cloaked Dress |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Plated Necklace |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Sturdy Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Exquisite Gown |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Crested Neckpiece |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Spec-Ops Duster |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Desert Command Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Flared Cuff Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Wrist Corsage (Left) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Grand Healer's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Dress Jacket |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Robe of Honor |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Decorative Skirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Emerald Pendant |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Necklace (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Right Bracer (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Trim Lined Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Pouch Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Uniform Boots |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Earrings |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Shorts |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ithorian Priest's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| A Belted Poncho |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Appearance Tab Right Bicep (invisible) |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Emerald Pendant |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Ribbed Shirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Small Pocket Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Cartridge Belt |
hitPoints (OQ=50%, UT=50%) |
Steel |
4 |
| Ithorian Merchant's Robe |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Invisible Appearance Left Earring |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Decorated Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Simple Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Lined Workshirt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Plated Necklace |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Band |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Grenadier's Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Two Pocket Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Crested Neckpiece |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Signet |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Workman's Belt |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Reinforced Fiber Panel |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Fiberplast Panel |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Jewelry Setting |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Metal Fasteners |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Enzyme Centrifuge Burst Piston |
enzyme_purity (OQ=50%, CD=50%) |
Steel |
4 |
| Enzyme Centrifuge Burst Piston |
enzyme_mutagen (OQ=50%, CD=50%) |
Steel |
4 |
| Enzyme Centrifuge Burst Piston |
charges (OQ=50%, CD=50%) |
Steel |
4 |
| Personal Shield Generator Mk.1 |
recharge_rate (OQ=50%, CD=50%) |
Steel |
4 |
| Personal Shield Generator Mk.2 |
recharge_rate (OQ=50%, CD=50%) |
Steel |
4 |
| Personal Shield Generator Mk.3 |
recharge_rate (OQ=50%, CD=50%) |
Steel |
4 |
| Mark III Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark III Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark III Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mark II Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark II Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark II Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mark I Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark I Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark I Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Elite Capacitor (POB ship only) |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Elite Capacitor (POB ship only) |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Elite Capacitor (POB ship only) |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mark V Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark V Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark V Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mark IV Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark IV Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark IV Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mark VI Weapons Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mark VI Weapons Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mark VI Weapons Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark I |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark I |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark I |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Mining-Grade Capacitor |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Mining-Grade Capacitor |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Mining-Grade Capacitor |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark II |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark II |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark II |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark III |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark III |
cap_max_energy (OQ=33%, CD=67%) |
Steel |
4 |
| Gunship Capacitor Mark III |
cap_recharge_rate (OQ=33%, CD=67%) |
Steel |
4 |
| Elite Engine (POB ship only) |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Steel |
4 |
| Elite Engine (POB ship only) |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Steel |
4 |
| Elite Engine (POB ship only) |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Steel |
4 |
| Mining-Grade Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark IV Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark V Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark VI Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark II Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark III Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Mark I Fusion Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Elite Reactor (POB ships only) |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Gunship Reactor |
armorHpMax (OQ=50%, UT=50%) |
Steel |
4 |
| Shadowpaw |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Zypolene Droid Lubricant |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Sedative H4b |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Pyrepenol |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Booster Blue |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Muon Gold |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Sweetblossom |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Crash n' Burn |
hitPoints (OQ=50%, UT=50%) |
Metal |
4 |
| Deed for: Probot |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: Probot |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: R4 Droid, Advanced Model |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: R4 Droid, Advanced Model |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: Magnaguard |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: Magnaguard |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: Union Sentry Droid |
mechanism_quality (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Deed for: Union Sentry Droid |
decayRate (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Module - Auto-Repair |
hitPoints (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
storage_module (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
personality_module (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
medical_module (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
bomb_level (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
trap_bonus (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
harvest_power (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
struct_module (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
decayRate (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
cmbt_module (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Auto-Repair |
useModifier (OQ=50%, CD=50%) |
Steel |
5 |
| Module - Droid Armor 6 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 6 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 6 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 6 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 5 |
hitPoints (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 5 |
armor_toughness (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 5 |
armor_module (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Module - Droid Armor 5 |
mechanism_quality (OQ=50%, CD=50%) |
Ferrous Metal |
5 |
| Beast Dietary Supplement G |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement G |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement D |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement D |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement C |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement C |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement C - Mark II |
charges (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Beast Dietary Supplement C - Mark II |
beastSteroidBonus (OQ=33%, SR=33%, UT=33%) |
Steel |
5 |
| Element Processor Plasma Array |
enzyme_purity (OQ=50%, CD=50%) |
Steel |
5 |
| Element Processor Plasma Array |
enzyme_mutagen (OQ=50%, CD=50%) |
Steel |
5 |
| Element Processor Plasma Array |
charges (OQ=50%, CD=50%) |
Steel |
5 |
| Personal Shield Generator Mk.3 |
condition (OQ=50%, UT=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark IV Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark IV Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark IV Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark I Shield Generator |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark I Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark I Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark I Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark III Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark III Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark III Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark III Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark II Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark II Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark II Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark II Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Gunship Shields |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Gunship Shields |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Gunship Shields |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Gunship Shields |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Gunship Shields |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark V Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark V Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Mark V Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark V Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mark V Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Elite Shields (POB ships only) |
efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Elite Shields (POB ships only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
5 |
| Elite Shields (POB ships only) |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Elite Shields (POB ships only) |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Elite Shields (POB ships only) |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Steel |
5 |
| Mining-Grade Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark IV Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark V Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark VI Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark II Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark III Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Mark I Fusion Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Elite Reactor (POB ships only) |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |
| Gunship Reactor |
energy_maintenance (OQ=33%, CD=33%, DR=33%) |
Steel |
5 |