| Module - Effect - Avian |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Combat - Flame Jet |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Effect - Foam |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Effect - Confetti |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Effect - Electric Fog |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Component - Manipulator Arm |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Effect - Dancing Jawa |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Component - Droid Motive System - Advanced |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Data 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Socket Cluster - General Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Combat - Electric Shocker |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Data 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Creature Harvest |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Socket Cluster - Combat and General Modules |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Component - Advanced Droid Frame Unit |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Auto-Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Socket Cluster - Combat Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Item Storage 4 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Item Storage 5 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Component - Manipulator Arm Package Set |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Ferrous Metal |
1 |
| Module - Droid Item Storage 7 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Combat - Torture Panel |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Item Storage 6 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Combat - Droideka Shield |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Combat - Rapid Discharge Batteries |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Item Storage 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Item Storage 3 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Droid Item Storage 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Module - Playback |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Ferrous Metal |
1 |
| Module - Droid Combat - Regenerative Plating |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Module - Droid Combat |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Component - Droid Sensor Package |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Steel |
1 |
| Level 2 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Component - Droid Brain |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Level 1 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Level 5 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Level 6 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Component - Droid Storage Compartment |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Component - Droid Motive System |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
1 |
| Renegade Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Neutronium Steel |
1 |
| Renegade Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Neutronium Steel |
1 |
| SR Combat Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Neutronium Steel |
1 |
| SR Combat Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Neutronium Steel |
1 |
| Chemical-dispersion Mechanism |
maxDamage (OQ=33%, HR=67%) |
Steel |
1 |
| Chemical-dispersion Mechanism |
minDamage (OQ=33%, HR=67%) |
Steel |
1 |
| Light Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Steel |
1 |
| Light Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Steel |
1 |
| Light Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Steel |
1 |
| Light Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Steel |
1 |
| Enzyme Extraction Canister |
enzyme_purity (OQ=80%, DR=20%) |
Steel |
1 |
| Enzyme Extraction Canister |
enzyme_mutagen (OQ=80%, DR=20%) |
Steel |
1 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Ferrous Metal |
1 |
| Couch |
quality (OQ=50%, DR=50%) |
Ferrous Metal |
1 |
| Elegant Chest |
hitPoints (OQ=50%, DR=50%) |
Steel |
1 |
| Elegant Chest |
quality (OQ=50%, DR=50%) |
Steel |
1 |
| Beast Encoder and Replicator |
hitPoints (OQ=50%, DR=50%) |
Steel |
1 |
| Beast Encoder and Replicator |
capacity (OQ=50%, DR=50%) |
Steel |
1 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Steel |
1 |
| Chest |
quality (OQ=50%, DR=50%) |
Steel |
1 |
| Athakam Medtech Legs Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Ubese Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Right Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Ubese Armor Jacket |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Chest Cavity Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Left Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Right Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Left Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Right Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Left Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Torso Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Right Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Ubese Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Left Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Right Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Ubese Armor Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Left Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Right Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Bio-Tech Industries Combat Legs Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Ubese Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Legs |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Athakam Medtech Left Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Antilles BioGen 980 Series Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Holowan Mechanicals Cybernetic Torso |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
1 |
| Advanced Armor Layer Primus |
special_protection (OQ=50%, SR=50%) |
Neutronium Steel |
1 |
| Fast Charge Fuel Cell - Mark IV |
booster_recharge (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark IV |
booster_energy (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark V |
booster_recharge (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark V |
booster_energy (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark I |
booster_recharge (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark I |
booster_energy (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark II |
booster_recharge (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark II |
booster_energy (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark III |
booster_recharge (OQ=67%, DR=33%) |
Steel |
1 |
| Fast Charge Fuel Cell - Mark III |
booster_energy (OQ=67%, DR=33%) |
Steel |
1 |
| Heavy Fuel Cell - Mark IV |
booster_consumption (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark IV |
booster_energy (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark V |
booster_consumption (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark V |
booster_energy (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark II |
booster_consumption (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark II |
booster_energy (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark III |
booster_consumption (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark III |
booster_energy (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark I |
booster_consumption (OQ=33%, DR=67%) |
Steel |
1 |
| Heavy Fuel Cell - Mark I |
booster_energy (OQ=33%, DR=67%) |
Steel |
1 |
| Chitin Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| New Test Armor |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Mabari Armorweave Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Bicep (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Bracer (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Mabari Armorweave Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Bracer (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Bone Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Mabari Armorweave Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Ithorian Guardian Bicep (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Chitin Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Padded Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
2 |
| Elshandruu Pica Thundercloud |
quantity (OQ=75%, DR=25%) |
Neutronium Steel |
2 |
| Elshandruu Pica Thundercloud |
filling (OQ=25%, DR=75%) |
Neutronium Steel |
2 |
| Mustafarian Panning Droid |
hit_points (OQ=20%, HR=40%, SR=40%) |
Ferrous Metal |
3 |
| Small Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Small Couch |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Cabinet |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Cabinet |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Large Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Large Bed |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Torch |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Torch |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Small Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Small Bed |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Futon |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Futon |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Large Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Large Couch |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Player Association Galactic Registry |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Player Association Galactic Registry |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Reclining Chair |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Reclining Chair |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Corner Piece 2 |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Corner Piece 2 |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Elegant Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Elegant Couch |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Kitchen Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Kitchen Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Cafe Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Cafe Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Structure Customization Kit |
charges (OQ=50%, DR=50%) |
Metal |
3 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Ottoman |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Ottoman |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Upholstered Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Upholstered Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Metal Chair |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Center Piece |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Center Piece |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Couch |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Diner Table |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Table |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Corner Piece 1 |
hitPoints (OQ=50%, DR=50%) |
Steel |
3 |
| Diner Counter Corner Piece 1 |
quality (OQ=50%, DR=50%) |
Steel |
3 |
| Droid Detection Device |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Droid Detection Device |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Chest |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Divan |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Divan |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Squared Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Squared Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Sofa Chair\n |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Sofa Chair\n |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
3 |
| Streetlamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Fountain |
hitPoints (OQ=50%, DR=50%) |
Metal |
3 |
| Elshandruu Pica Thundercloud |
nutrition (OQ=33%, DR=67%) |
Neutronium Steel |
3 |
| EE3 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| EE3 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| RSF Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| RSF Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| Two-handed Curved Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| Two-handed Curved Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| Curved Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| Curved Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| Alliance Needler Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| Alliance Needler Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| E5 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
4 |
| E5 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
4 |
| Heavy Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Metal |
4 |
| Heavy Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Metal |
4 |
| Heavy Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Metal |
4 |
| Heavy Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Metal |
4 |
| Medium Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Steel |
4 |
| Medium Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Steel |
4 |
| Medium Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Steel |
4 |
| Medium Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Steel |
4 |
| Enzyme Centrifuge Separation Tray |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
4 |
| Tactical Grip |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Reinforced Stock |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Surface Serration Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Tuning Coupler |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Tactical Grip Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Grenade Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Inertial Fluctuator Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Burst Focusing Muzzle |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Element Dispersal Tuning Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Weight Balancing Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Grenade Wiring Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Hilt Reinforcement Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Mine Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| High Power Barrel |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Tactical Scope |
efficiency (OQ=33%, DR=67%) |
Metal |
4 |
| Fryer Repair Tool |
filling (OQ=25%, DR=75%) |
Metal |
4 |
| Rocket Launcher |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Rocket Launcher |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Flame Thrower |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Flame Thrower |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Recon Bowcaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| Recon Bowcaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| Heavy Particle Beam Cannon |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Heavy Particle Beam Cannon |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Plasma Flame Thrower |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Plasma Flame Thrower |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| DL 44 Metal Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| DL 44 Metal Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Heavy Acid Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Heavy Acid Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Power5 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| Power5 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| E11 Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| E11 Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| FWG5 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| FWG5 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
5 |
| Stun Baton |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Stun Baton |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Lightning Beam Cannon |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Lightning Beam Cannon |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Death-Hammer Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Death-Hammer Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Acid Stream Launcher |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Acid Stream Launcher |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Beam Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Beam Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Intimidator Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
5 |
| Intimidator Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
5 |
| Free-standing Lamp 'Tallbirch' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Desk Lamp 'Rancor' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Free-standing Lamp 'Blueleaf' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Candle 'Bestine' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Naboo' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Candle 'Restuss' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Candle 'Coronet' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Coruscant' |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Coruscant' |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Cheap Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Cheap Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Tatooine' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Desk Lamp 'Bantha' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Candle 'Dearic' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Free-standing Lamp 'Razorcoil' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Free-standing Lamp 'Azeron' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Desk Lamp 'Bantha' |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Desk Lamp 'Bantha' |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Corellia' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| End Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| End Table |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Table-top Lamp 'Coruscant' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |
| Free-standing Lamp 'Blueleaf' |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Free-standing Lamp 'Blueleaf' |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Small Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
5 |
| Small Table |
quality (OQ=50%, DR=50%) |
Metal |
5 |
| Candle 'Theed' |
lifespan (OQ=50%, DR=50%) |
Metal |
5 |