| DH17 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DH17 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DH17 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DH17 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Rocket Launcher |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Rocket Launcher |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| DH17 Short Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DH17 Short Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Flame Thrower |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Flame Thrower |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Recon Bowcaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Recon Bowcaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| CDEF Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| CDEF Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Heavy Particle Beam Cannon |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Heavy Particle Beam Cannon |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Blaster Fist |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Blaster Fist |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Striker Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Striker Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| EE3 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| EE3 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Vibro Blade |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Vibro Blade |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Plasma Flame Thrower |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Plasma Flame Thrower |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| RSF Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| RSF Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DL44 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DL44 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DL 44 Metal Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| DL 44 Metal Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Light Lightning Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Light Lightning Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Heavy Acid Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Heavy Acid Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Power5 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Power5 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Vibro Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Vibro Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| E11 Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| E11 Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| FWG5 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| FWG5 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Massassi Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Massassi Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Two-handed Curved Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Two-handed Curved Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Scout Blaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Scout Blaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Stun Baton |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Stun Baton |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Two-handed Cleaver |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| Two-handed Cleaver |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| CDEF Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| CDEF Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Vibro Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| Vibro Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| Two-handed Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Two-handed Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Curved Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Curved Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Heavy Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Heavy Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Alliance Needler Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Alliance Needler Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| D18 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| D18 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| Power Hammer |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| Power Hammer |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| Lightning Beam Cannon |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Lightning Beam Cannon |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Death-Hammer Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Death-Hammer Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Acid Stream Launcher |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Acid Stream Launcher |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| DL44 XT |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| DL44 XT |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| CDEF Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
1 |
| CDEF Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
1 |
| E5 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| E5 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Beam Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Beam Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Intimidator Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Steel |
1 |
| Intimidator Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Steel |
1 |
| Gaderiffi Baton |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Gaderiffi Baton |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
1 |
| Melee Weapon Reinforcement |
meleeComponentQualityLow (OQ=67%, SR=33%) |
Metal |
1 |
| Melee Weapon Reinforcement |
meleeComponentQualityHigh (OQ=67%, SR=33%) |
Metal |
1 |
| CryoBan Grenade |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| CryoBan Grenade |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C12 Fragmentation Grenade |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Glop Grenade |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| C22 Fragmentation Grenade |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Explosive Charge Shaping |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
minDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
maxDamage (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
attackSpeed (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
minRange (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
maxRange (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
woundChance (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
hitPoints (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
accuracy (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
attackCost (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
blindDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
blindChance (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
slowDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
slowIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
burnDuration (OQ=50%, SR=50%) |
Steel |
1 |
| Enhanced Effect Fragmentation Sleeve |
burnIntensity (OQ=50%, SR=50%) |
Steel |
1 |
| Enzyme Centrifuge Separation Tray |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
1 |
| Enzyme Re-Processor |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
1 |
| Personal Shield Generator Mk.1 |
special_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Personal Shield Generator Mk.2 |
special_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Armor Core |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Armor Core |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Standard Reconnaissance Core |
condition (OQ=50%, SR=50%) |
Steel |
1 |
| Standard Reconnaissance Core |
general_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Basic Assault Core |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Basic Assault Core |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Kinetic Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Ferrous Metal |
1 |
| Basic Battle Core |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Basic Battle Core |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Battle Armor Segment |
condition (OQ=50%, SR=50%) |
Steel |
1 |
| Battle Armor Segment |
general_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Battle Armor Segment |
special_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Armor Core |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Armor Core |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Heat Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Ferrous Metal |
1 |
| Basic Reconnaissance Core |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Basic Reconnaissance Core |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Energy Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Ferrous Metal |
1 |
| Reconnaissance Armor Segment |
condition (OQ=50%, SR=50%) |
Steel |
1 |
| Reconnaissance Armor Segment |
general_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Reconnaissance Armor Segment |
special_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Assault Armor Segment |
condition (OQ=50%, SR=50%) |
Steel |
1 |
| Assault Armor Segment |
general_protection (OQ=50%, SR=50%) |
Steel |
1 |
| Assault Armor Segment |
special_protection (OQ=50%, SR=50%) |
Steel |
1 |
| new_armor_layer_heat_test |
special_protection (OQ=50%, SR=50%) |
Metal |
1 |
| new_armor_advanced_layer_1_test |
special_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Armor Segment |
condition (OQ=50%, SR=50%) |
Metal |
1 |
| Armor Segment |
general_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Armor Segment |
special_protection (OQ=50%, SR=50%) |
Metal |
1 |
| new_armor_layer_electricity_test |
special_protection (OQ=50%, SR=50%) |
Metal |
1 |
| Metal Staff |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
2 |
| Metal Staff |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
2 |
| Survival Knife |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
2 |
| Survival Knife |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
2 |
| Cryo Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
2 |
| Cryo Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
2 |
| Reinforced Combat Staff |
appearanceBonusLow (OQ=67%, SR=33%) |
Ferrous Metal |
2 |
| Reinforced Combat Staff |
appearanceBonusHigh (OQ=67%, SR=33%) |
Ferrous Metal |
2 |
| Proton Grenade |
minDamage (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
maxDamage (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
attackSpeed (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
minRange (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
maxRange (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
woundChance (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
hitPoints (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
accuracy (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
attackCost (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
blindDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
blindChance (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
slowDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
slowIntensity (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
burnDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Proton Grenade |
burnIntensity (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
minDamage (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
maxDamage (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
attackSpeed (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
minRange (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
maxRange (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
woundChance (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
hitPoints (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
accuracy (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
attackCost (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
blindDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
blindChance (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
slowDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
slowIntensity (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
burnDuration (OQ=50%, SR=50%) |
Steel |
2 |
| Thermal Detonator |
burnIntensity (OQ=50%, SR=50%) |
Steel |
2 |
| Element Processor |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
2 |
| Element Processing Canister |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
2 |
| Enzyme Centrifuge |
enzyme_mutagen (OQ=67%, SR=33%) |
Steel |
2 |
| Deed for: R4 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: R5 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: Union Sentry Droid |
power_level (OQ=100%) |
Steel |
3 |
| Module - Playback |
fire_potency (OQ=100%) |
Ferrous Metal |
3 |
| Module - Playback |
arc_projector (OQ=100%) |
Ferrous Metal |
3 |
| Module - Playback |
shield_heatsink (OQ=100%) |
Ferrous Metal |
3 |
| Module - Playback |
pain_inducer (OQ=100%) |
Ferrous Metal |
3 |
| Module - Playback |
quickset_metal (OQ=100%) |
Ferrous Metal |
3 |
| Module - Playback |
dump_capacitors (OQ=100%) |
Ferrous Metal |
3 |
| Vibro Blade Unit |
componentBonusLow (OQ=33%, SR=67%) |
Steel |
3 |
| Vibro Blade Unit |
componentBonusHigh (OQ=33%, SR=67%) |
Steel |
3 |
| Enhanced Explosive Charge Composition |
minDamage (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
maxDamage (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
attackSpeed (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
minRange (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
maxRange (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
woundChance (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
hitPoints (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
accuracy (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
attackCost (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
blindDuration (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
blindChance (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
slowDuration (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
slowIntensity (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
burnDuration (OQ=50%, SR=50%) |
Mineral |
3 |
| Enhanced Explosive Charge Composition |
burnIntensity (OQ=50%, SR=50%) |
Mineral |
3 |
| Warhead Fusing Mechanism |
minDamage (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
maxDamage (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
attackSpeed (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
minRange (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
maxRange (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
woundChance (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
hitPoints (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
accuracy (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
attackCost (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
blindDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
blindChance (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
slowDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
slowIntensity (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
burnDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Fusing Mechanism |
burnIntensity (OQ=50%, SR=50%) |
Steel |
3 |
| Enhanced Destructive Pulse Channeling |
minDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
maxDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
attackSpeed (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
minRange (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
maxRange (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
woundChance (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
hitPoints (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
accuracy (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
attackCost (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
blindDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
blindChance (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
slowDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
slowIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
burnDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Enhanced Destructive Pulse Channeling |
burnIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Warhead Stabilizing Device |
minDamage (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
maxDamage (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
attackSpeed (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
minRange (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
maxRange (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
woundChance (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
hitPoints (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
accuracy (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
attackCost (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
blindDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
blindChance (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
slowDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
slowIntensity (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
burnDuration (OQ=50%, SR=50%) |
Steel |
3 |
| Warhead Stabilizing Device |
burnIntensity (OQ=50%, SR=50%) |
Steel |
3 |
| Enzyme Extraction Control |
enzyme_mutagen (OQ=50%, SR=50%) |
Steel |
3 |
| Enzyme Centrifuge Motor |
enzyme_mutagen (OQ=50%, SR=50%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
lifetime (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
shuttle_beacon (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
cloning_tube (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
entertainer (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
junk_dealer (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
clothing_station (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
weapon_station (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
structure_station (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
ship_station (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
food_station (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
xp_bonus (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
rebel (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
imperial (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
extra_life (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
holonet (OQ=100%) |
Steel |
3 |
| Camp Module: Shuttle Beacon |
vehicle_repair (OQ=100%) |
Steel |
3 |
| Personal Shield Generator Mk.3 |
special_protection (OQ=50%, SR=50%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
energy_maintenance (OQ=33%, PE=67%) |
Steel |
3 |
| Deed for: CWW8 Droid |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Guardian Mark II Droid |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Super Battle Droid |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Probot, Advanced Model |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Dwarf Spider Droid |
power_level (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Avian |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Foam |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Confetti |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Electric Fog |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Dancing Jawa |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
fire_potency (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
arc_projector (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
pain_inducer (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
quickset_metal (OQ=100%) |
Steel |
4 |
| Module - Effect - Mind Bloom |
dump_capacitors (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
fire_potency (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
arc_projector (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
shield_heatsink (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
pain_inducer (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
quickset_metal (OQ=100%) |
Steel |
4 |
| Component - Advanced Droid Frame Unit |
dump_capacitors (OQ=100%) |
Steel |
4 |
| a Nalargon - Classical |
hitPoints (OQ=100%) |
Ferrous Metal |
4 |
| a Bandfill - Classical |
hitPoints (OQ=100%) |
Ferrous Metal |
4 |
| Camp Module: Camp Battery |
lifetime (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
shuttle_beacon (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
cloning_tube (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
entertainer (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
junk_dealer (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
clothing_station (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
weapon_station (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
structure_station (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
ship_station (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
food_station (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
xp_bonus (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
rebel (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
imperial (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
extra_life (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
holonet (OQ=100%) |
Steel |
4 |
| Camp Module: Camp Battery |
vehicle_repair (OQ=100%) |
Steel |
4 |
| Mark II Mining Laser |
efficiency (OQ=100%) |
Steel |
4 |
| Mark III Mining Laser |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Mining Laser |
efficiency (OQ=100%) |
Steel |
4 |
| Elite Gauss Cannon (POB ship only) |
efficiency (OQ=100%) |
Steel |
4 |
| 'Null Bolt' Blaster (POB ship only) |
efficiency (OQ=100%) |
Steel |
4 |
| Elite Mining Laser (Y8 only) |
efficiency (OQ=100%) |
Steel |
4 |
| Tractor Beam |
efficiency (OQ=100%) |
Steel |
4 |
| Elite Railgun (POB ship only) |
efficiency (OQ=100%) |
Steel |
4 |
| IFF Confuser Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark III Concussion Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark II Concussion Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Concussion Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Micro-Chaff Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Sensor Decoy Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Proton Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Seismic Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark III Seismic Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark III Proton Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Chaff Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark II Proton Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark II Seismic Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Spacebomb Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark II Spacebomb Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark IV Proton Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| EM Emitter Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark I Image-Rec Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Mark II Image-Rec Launcher |
efficiency (OQ=100%) |
Steel |
4 |
| Deed for: DZ70 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
5 |
| Deed for: WED Treadwell, Advanced Model |
power_level (OQ=100%) |
Steel |
5 |
| Deed for: Mark IV Sentry Droid |
power_level (OQ=100%) |
Steel |
5 |
| Deed for: Protocol Droid |
power_level (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Electric Shocker |
fire_potency (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Electric Shocker |
arc_projector (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Electric Shocker |
shield_heatsink (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Electric Shocker |
pain_inducer (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Electric Shocker |
quickset_metal (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Electric Shocker |
dump_capacitors (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
fire_potency (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
arc_projector (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
shield_heatsink (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
pain_inducer (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
quickset_metal (OQ=100%) |
Steel |
5 |
| Module - Creature Harvest |
dump_capacitors (OQ=100%) |
Steel |
5 |
| Chassis - Protocol ADV Droid |
power_level (OQ=100%) |
Metal |
5 |
| Module - Auto-Repair |
fire_potency (OQ=100%) |
Steel |
5 |
| Module - Auto-Repair |
arc_projector (OQ=100%) |
Steel |
5 |
| Module - Auto-Repair |
shield_heatsink (OQ=100%) |
Steel |
5 |
| Module - Auto-Repair |
pain_inducer (OQ=100%) |
Steel |
5 |
| Module - Auto-Repair |
quickset_metal (OQ=100%) |
Steel |
5 |
| Module - Auto-Repair |
dump_capacitors (OQ=100%) |
Steel |
5 |
| Module - Droid Combat - Droideka Shield |
fire_potency (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Droideka Shield |
arc_projector (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Droideka Shield |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Droideka Shield |
pain_inducer (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Droideka Shield |
quickset_metal (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Droideka Shield |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
fire_potency (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
arc_projector (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
pain_inducer (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
quickset_metal (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Rapid Discharge Batteries |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
fire_potency (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
arc_projector (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
pain_inducer (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
quickset_metal (OQ=100%) |
Metal |
5 |
| Module - Droid Combat - Regenerative Plating |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
5 |
| Level 5 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
5 |
| Level 6 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
fire_potency (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
arc_projector (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
pain_inducer (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
quickset_metal (OQ=100%) |
Metal |
5 |
| Component - Droid Storage Compartment |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Advanced Blaster Pistol Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
5 |
| Advanced Blaster Pistol Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
5 |
| Blaster Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
5 |
| Blaster Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
5 |
| Projectile Pistol Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Steel |
5 |
| Projectile Pistol Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Steel |
5 |
| Advanced Blaster Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
5 |
| Advanced Blaster Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
5 |
| Chemical-dispersion Mechanism |
hitPoints (OQ=100%) |
Steel |
5 |
| Projectile Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Steel |
5 |
| Projectile Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Steel |
5 |
| a Traz - Classical |
hitPoints (OQ=100%) |
Metal |
5 |
| a Chidinkalu Horn - Classical |
hitPoints (OQ=100%) |
Steel |
5 |
| a Downey Box |
hitPoints (OQ=100%) |
Metal |
5 |
| a Fanfar - Classical |
hitPoints (OQ=100%) |
Metal |
5 |
| a Slitherhorn - Classical |
hitPoints (OQ=100%) |
Metal |
5 |
| a Mandoviol - Classical |
hitPoints (OQ=100%) |
Metal |
5 |
| an Ommni Box - Classical |
hitPoints (OQ=100%) |
Metal |
5 |
| RE Enhance Module |
res_quality (OQ=100%) |
Ferrous Metal |
5 |
| Camp Module: Junk Dealer |
lifetime (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
shuttle_beacon (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
cloning_tube (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
entertainer (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
junk_dealer (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
clothing_station (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
weapon_station (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
structure_station (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
ship_station (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
food_station (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
xp_bonus (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
rebel (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
imperial (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
extra_life (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
holonet (OQ=100%) |
Steel |
5 |
| Camp Module: Junk Dealer |
vehicle_repair (OQ=100%) |
Steel |
5 |
| Athakam Medtech Legs Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Ubese Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Right Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Right Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Ubese Armor Jacket |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Chest Cavity Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Left Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Right Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Left Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Right Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Left Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Torso Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Left Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Right Forearm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Right Forearm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Ubese Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Left Arm Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Right Arm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Ubese Armor Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Left Hand Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Right Forearm Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Bio-Tech Industries Combat Legs Enhancement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Ubese Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Right Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Left Hand |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Legs |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Athakam Medtech Left Hand Replacement |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Antilles BioGen 980 Series Left Arm |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Holowan Mechanicals Cybernetic Torso |
condition (OQ=33%, DR=33%, SR=33%) |
Steel |
5 |
| Fryer Repair Tool |
nutrition (OQ=33%, PE=67%) |
Metal |
5 |
| Fryer Repair Tool |
flavor (OQ=33%, FL=67%) |
Metal |
5 |
| Engine Stabilizer - Mark I |
mass (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark I |
energy_maintenance (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark I |
engine_yaw (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark I |
engine_pitch (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark I |
engine_roll (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark II |
mass (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark II |
energy_maintenance (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark II |
engine_yaw (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark II |
engine_pitch (OQ=100%) |
Steel |
5 |
| Engine Stabilizer - Mark II |
engine_roll (OQ=100%) |
Steel |
5 |