| SG82 Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| SG82 Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Tusken Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Tusken Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Republic Blaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Republic Blaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Advanced Laser Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Advanced Laser Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Vibro Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
1 |
| Vibro Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
1 |
| Alliance Disruptor |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Alliance Disruptor |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| E11 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| E11 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Tangle Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Tangle Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Long Vibro Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
1 |
| Long Vibro Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
1 |
| High Capacity Scatter Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| High Capacity Scatter Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Laser Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Laser Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Launcher Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Launcher Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
1 |
| Vibro Blade Unit |
componentBonusLow (OQ=33%, SR=67%) |
Copper |
1 |
| Vibro Blade Unit |
componentBonusHigh (OQ=33%, SR=67%) |
Copper |
1 |
| Blaster Pistol Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Blaster Pistol Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Advanced Blaster Pistol Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Advanced Blaster Pistol Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Blaster Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Blaster Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Projectile Pistol Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Projectile Pistol Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Advanced Blaster Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Advanced Blaster Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Projectile Rifle Barrel |
componentBonusLow (OQ=33%, SR=67%) |
Metal |
1 |
| Projectile Rifle Barrel |
componentBonusHigh (OQ=33%, SR=67%) |
Metal |
1 |
| Chemical Warhead |
minDamage (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
maxDamage (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
attackSpeed (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
minRange (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
maxRange (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
woundChance (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
hitPoints (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
accuracy (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
attackCost (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
blindDuration (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
blindChance (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
slowDuration (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
slowIntensity (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
burnDuration (OQ=50%, SR=50%) |
Copper |
1 |
| Chemical Warhead |
burnIntensity (OQ=50%, SR=50%) |
Copper |
1 |
| Standard Battle Core |
condition (OQ=50%, SR=50%) |
Copper |
1 |
| Standard Battle Core |
general_protection (OQ=50%, SR=50%) |
Copper |
1 |
| Acid Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
1 |
| Cold Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
1 |
| Electrical Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
1 |
| C12 Fragmentation Grenade |
minDamage (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
maxDamage (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
attackSpeed (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
minRange (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
maxRange (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
woundChance (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
hitPoints (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
accuracy (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
attackCost (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
blindDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
blindChance (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
slowDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
slowIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
burnDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C12 Fragmentation Grenade |
burnIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
minDamage (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
maxDamage (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
attackSpeed (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
minRange (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
maxRange (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
woundChance (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
hitPoints (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
accuracy (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
attackCost (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
blindDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
blindChance (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
slowDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
slowIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
burnDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Glop Grenade |
burnIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
minDamage (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
maxDamage (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
attackSpeed (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
minRange (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
maxRange (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
woundChance (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
hitPoints (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
accuracy (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
attackCost (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
blindDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
blindChance (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
slowDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
slowIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
burnDuration (OQ=50%, SR=50%) |
Metal |
2 |
| C22 Fragmentation Grenade |
burnIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Explosive Charge Shaping |
minDamage (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
maxDamage (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
attackSpeed (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
minRange (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
maxRange (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
woundChance (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
hitPoints (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
accuracy (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
attackCost (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
blindDuration (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
blindChance (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
slowDuration (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
slowIntensity (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
burnDuration (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Explosive Charge Shaping |
burnIntensity (OQ=50%, SR=50%) |
Non-Ferrous Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
minDamage (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
maxDamage (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
attackSpeed (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
minRange (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
maxRange (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
woundChance (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
hitPoints (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
accuracy (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
attackCost (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
blindDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
blindChance (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
slowDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
slowIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
burnDuration (OQ=50%, SR=50%) |
Metal |
2 |
| Enhanced Effect Fragmentation Sleeve |
burnIntensity (OQ=50%, SR=50%) |
Metal |
2 |
| Elegant Chair |
hitPoints (OQ=50%, DR=50%) |
Copper |
2 |
| Elegant Chair |
quality (OQ=50%, DR=50%) |
Copper |
2 |
| Armor Core |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Core |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Assault Core |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Assault Core |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Battle Core |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Battle Core |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Core |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Core |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Reconnaissance Core |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Basic Reconnaissance Core |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Reconnaissance Armor Segment |
condition (OQ=50%, SR=50%) |
Copper |
2 |
| Reconnaissance Armor Segment |
general_protection (OQ=50%, SR=50%) |
Copper |
2 |
| Reconnaissance Armor Segment |
special_protection (OQ=50%, SR=50%) |
Copper |
2 |
| new_armor_layer_heat_test |
special_protection (OQ=50%, SR=50%) |
Metal |
2 |
| new_armor_advanced_layer_1_test |
special_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Segment |
condition (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Segment |
general_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Armor Segment |
special_protection (OQ=50%, SR=50%) |
Metal |
2 |
| new_armor_layer_electricity_test |
special_protection (OQ=50%, SR=50%) |
Metal |
2 |
| Standard Assault Core |
condition (OQ=50%, SR=50%) |
Copper |
2 |
| Standard Assault Core |
general_protection (OQ=50%, SR=50%) |
Copper |
2 |
| DH17 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| DH17 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| DH17 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| DH17 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| DH17 Short Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| DH17 Short Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| Flame Thrower |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Flame Thrower |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| CDEF Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| CDEF Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Blaster Fist |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Blaster Fist |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| Striker Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| Striker Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| Vibro Blade |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Vibro Blade |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| DL44 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| DL44 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Vibro Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Vibro Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| Massassi Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Massassi Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| Scout Blaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Scout Blaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Two-handed Cleaver |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Two-handed Cleaver |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| CDEF Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| CDEF Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Vibro Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Vibro Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Heavy Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Heavy Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| D18 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| D18 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
3 |
| Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Power Hammer |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
3 |
| Power Hammer |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
3 |
| DL44 XT |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| DL44 XT |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| CDEF Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| CDEF Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Gaderiffi Baton |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
3 |
| Gaderiffi Baton |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Melee Weapon Reinforcement |
meleeComponentQualityLow (OQ=67%, SR=33%) |
Metal |
3 |
| Melee Weapon Reinforcement |
meleeComponentQualityHigh (OQ=67%, SR=33%) |
Metal |
3 |
| Proton Grenade |
minDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
maxDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
attackSpeed (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
minRange (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
maxRange (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
woundChance (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
hitPoints (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
accuracy (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
attackCost (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
blindDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
blindChance (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
slowDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
slowIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
burnDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Proton Grenade |
burnIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
minDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
maxDamage (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
attackSpeed (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
minRange (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
maxRange (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
woundChance (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
hitPoints (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
accuracy (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
attackCost (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
blindDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
blindChance (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
slowDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
slowIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
burnDuration (OQ=50%, SR=50%) |
Metal |
3 |
| Thermal Detonator |
burnIntensity (OQ=50%, SR=50%) |
Metal |
3 |
| Enzyme Re-Processor |
enzyme_mutagen (OQ=67%, SR=33%) |
Copper |
3 |
| Element Processing System Fuse |
enzyme_mutagen (OQ=50%, SR=50%) |
Copper |
3 |
| Chitin Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| New Test Armor |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Mabari Armorweave Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Bicep (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Bracer (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Mabari Armorweave Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Bracer (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Bone Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Mabari Armorweave Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Ithorian Guardian Bicep (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Chitin Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Padded Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
3 |
| Light Lightning Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Copper |
4 |
| Light Lightning Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Copper |
4 |
| Enhanced Explosive Charge Composition |
minDamage (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
maxDamage (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
attackSpeed (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
minRange (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
maxRange (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
woundChance (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
hitPoints (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
accuracy (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
attackCost (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
blindDuration (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
blindChance (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
slowDuration (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
slowIntensity (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
burnDuration (OQ=50%, SR=50%) |
Mineral |
4 |
| Enhanced Explosive Charge Composition |
burnIntensity (OQ=50%, SR=50%) |
Mineral |
4 |
| Warhead Fusing Mechanism |
minDamage (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
maxDamage (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
attackSpeed (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
minRange (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
maxRange (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
woundChance (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
hitPoints (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
accuracy (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
attackCost (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
blindDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
blindChance (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
slowDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
slowIntensity (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
burnDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Fusing Mechanism |
burnIntensity (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
minDamage (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
maxDamage (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
attackSpeed (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
minRange (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
maxRange (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
woundChance (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
hitPoints (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
accuracy (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
attackCost (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
blindDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
blindChance (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
slowDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
slowIntensity (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
burnDuration (OQ=50%, SR=50%) |
Metal |
4 |
| Enhanced Destructive Pulse Channeling |
burnIntensity (OQ=50%, SR=50%) |
Metal |
4 |
| Warhead Stabilizing Device |
minDamage (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
maxDamage (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
attackSpeed (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
minRange (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
maxRange (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
woundChance (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
hitPoints (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
accuracy (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
attackCost (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
blindDuration (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
blindChance (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
slowDuration (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
slowIntensity (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
burnDuration (OQ=50%, SR=50%) |
Copper |
4 |
| Warhead Stabilizing Device |
burnIntensity (OQ=50%, SR=50%) |
Copper |
4 |
| Enzyme Extraction Control |
enzyme_mutagen (OQ=50%, SR=50%) |
Copper |
4 |
| Enzyme Centrifuge Motor |
enzyme_mutagen (OQ=50%, SR=50%) |
Copper |
4 |
| Enzyme Re-Processor Capsule |
enzyme_mutagen (OQ=67%, SR=33%) |
Copper |
4 |
| Module - Hand Sample |
fire_potency (OQ=100%) |
Mustafarian Copper |
5 |
| Module - Hand Sample |
arc_projector (OQ=100%) |
Mustafarian Copper |
5 |
| Module - Hand Sample |
shield_heatsink (OQ=100%) |
Mustafarian Copper |
5 |
| Module - Hand Sample |
pain_inducer (OQ=100%) |
Mustafarian Copper |
5 |
| Module - Hand Sample |
quickset_metal (OQ=100%) |
Mustafarian Copper |
5 |
| Module - Hand Sample |
dump_capacitors (OQ=100%) |
Mustafarian Copper |
5 |