| Deed for: CWW8 Droid |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: R4 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: R5 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: Union Sentry Droid |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: Guardian Mark II Droid |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: Super Battle Droid |
power_level (OQ=100%) |
Steel |
1 |
| Deed for: Probot, Advanced Model |
power_level (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Avian |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Foam |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Confetti |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Electric Fog |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Dancing Jawa |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Effect - Mind Bloom |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
fire_potency (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
arc_projector (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
shield_heatsink (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
pain_inducer (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
quickset_metal (OQ=100%) |
Steel |
1 |
| Module - Creature Harvest |
dump_capacitors (OQ=100%) |
Steel |
1 |
| Module - Playback |
fire_potency (OQ=100%) |
Ferrous Metal |
1 |
| Module - Playback |
arc_projector (OQ=100%) |
Ferrous Metal |
1 |
| Module - Playback |
shield_heatsink (OQ=100%) |
Ferrous Metal |
1 |
| Module - Playback |
pain_inducer (OQ=100%) |
Ferrous Metal |
1 |
| Module - Playback |
quickset_metal (OQ=100%) |
Ferrous Metal |
1 |
| Module - Playback |
dump_capacitors (OQ=100%) |
Ferrous Metal |
1 |
| Camp Module: Camp Battery |
lifetime (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
shuttle_beacon (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
cloning_tube (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
entertainer (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
junk_dealer (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
clothing_station (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
weapon_station (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
structure_station (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
ship_station (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
food_station (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
xp_bonus (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
rebel (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
imperial (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
extra_life (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
holonet (OQ=100%) |
Steel |
1 |
| Camp Module: Camp Battery |
vehicle_repair (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
lifetime (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
shuttle_beacon (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
cloning_tube (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
entertainer (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
junk_dealer (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
clothing_station (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
weapon_station (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
structure_station (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
ship_station (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
food_station (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
xp_bonus (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
rebel (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
imperial (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
extra_life (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
holonet (OQ=100%) |
Steel |
1 |
| Camp Module: Shuttle Beacon |
vehicle_repair (OQ=100%) |
Steel |
1 |
| Heavy Blaster (Green) |
efficiency (OQ=100%) |
Steel |
1 |
| Mark II Mining Laser |
efficiency (OQ=100%) |
Steel |
1 |
| Mark III Mining Laser |
efficiency (OQ=100%) |
Steel |
1 |
| Light Disruptor |
efficiency (OQ=100%) |
Steel |
1 |
| Experimental Blaster (Red) |
efficiency (OQ=100%) |
Steel |
1 |
| Mark I Mining Laser |
efficiency (OQ=100%) |
Steel |
1 |
| Light Blaster (Red) |
efficiency (OQ=100%) |
Steel |
1 |
| Elite Gauss Cannon (POB ship only) |
efficiency (OQ=100%) |
Steel |
1 |
| Advanced Blaster (Green) |
efficiency (OQ=100%) |
Steel |
1 |
| 'Null Bolt' Blaster (POB ship only) |
efficiency (OQ=100%) |
Steel |
1 |
| Experimental Blaster (Green) |
efficiency (OQ=100%) |
Steel |
1 |
| Advanced Blaster (Red) |
efficiency (OQ=100%) |
Steel |
1 |
| Advanced Ion Cannon |
efficiency (OQ=100%) |
Steel |
1 |
| Mid-Grade Ion Cannon |
efficiency (OQ=100%) |
Steel |
1 |
| Heavy Disruptor |
efficiency (OQ=100%) |
Steel |
1 |
| Mid-Grade Blaster (Green) |
efficiency (OQ=100%) |
Steel |
1 |
| Elite Mining Laser (Y8 only) |
efficiency (OQ=100%) |
Steel |
1 |
| Tractor Beam |
efficiency (OQ=100%) |
Steel |
1 |
| Experimental Ion Cannon |
efficiency (OQ=100%) |
Steel |
1 |
| Light Ion Cannon |
efficiency (OQ=100%) |
Steel |
1 |
| Heavy Blaster (Red) |
efficiency (OQ=100%) |
Steel |
1 |
| Elite Railgun (POB ship only) |
efficiency (OQ=100%) |
Steel |
1 |
| Experimental Disruptor |
efficiency (OQ=100%) |
Steel |
1 |
| Mid-Grade Blaster (Red) |
efficiency (OQ=100%) |
Steel |
1 |
| Advanced Disruptor |
efficiency (OQ=100%) |
Steel |
1 |
| Light Blaster (Green) |
efficiency (OQ=100%) |
Steel |
1 |
| Mid-Grade Disruptor |
efficiency (OQ=100%) |
Steel |
1 |
| Heavy Ion Cannon |
efficiency (OQ=100%) |
Steel |
1 |
| IFF Confuser Launcher |
efficiency (OQ=100%) |
Steel |
1 |
| Micro-Chaff Launcher |
efficiency (OQ=100%) |
Steel |
1 |
| Sensor Decoy Launcher |
efficiency (OQ=100%) |
Steel |
1 |
| Chaff Launcher |
efficiency (OQ=100%) |
Steel |
1 |
| EM Emitter Launcher |
efficiency (OQ=100%) |
Steel |
1 |
| ITV Fuel Cell |
energy_maintenance (OQ=33%, PE=67%) |
Quadranium Steel |
1 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
energy_maintenance (OQ=33%, PE=67%) |
Steel |
1 |
| Engine Overhaul - Mark II |
mass (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark II |
engine_speed (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark II |
engine_yaw (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark II |
engine_pitch (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark II |
engine_roll (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark I |
mass (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark I |
engine_speed (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark I |
engine_yaw (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark I |
engine_pitch (OQ=100%) |
Steel |
1 |
| Engine Overhaul - Mark I |
engine_roll (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark I |
mass (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark I |
energy_maintenance (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark I |
engine_yaw (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark I |
engine_pitch (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark I |
engine_roll (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark II |
mass (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark II |
energy_maintenance (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark II |
engine_yaw (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark II |
engine_pitch (OQ=100%) |
Steel |
1 |
| Engine Stabilizer - Mark II |
engine_roll (OQ=100%) |
Steel |
1 |
| Deed for: DZ70 Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
2 |
| Deed for: WED Treadwell, Advanced Model |
power_level (OQ=100%) |
Steel |
2 |
| Deed for: Dwarf Spider Droid |
power_level (OQ=100%) |
Steel |
2 |
| Deed for: Mark IV Sentry Droid |
power_level (OQ=100%) |
Steel |
2 |
| Deed for: Protocol Droid |
power_level (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Flame Jet |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Electric Shocker |
fire_potency (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Electric Shocker |
arc_projector (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Electric Shocker |
shield_heatsink (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Electric Shocker |
pain_inducer (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Electric Shocker |
quickset_metal (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Electric Shocker |
dump_capacitors (OQ=100%) |
Steel |
2 |
| Module - Droid Repair |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Repair |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Repair |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Repair |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Repair |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Repair |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Chassis - Protocol ADV Droid |
power_level (OQ=100%) |
Metal |
2 |
| Component - Advanced Droid Frame Unit |
fire_potency (OQ=100%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
arc_projector (OQ=100%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
shield_heatsink (OQ=100%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
pain_inducer (OQ=100%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
quickset_metal (OQ=100%) |
Steel |
2 |
| Component - Advanced Droid Frame Unit |
dump_capacitors (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
fire_potency (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
arc_projector (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
shield_heatsink (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
pain_inducer (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
quickset_metal (OQ=100%) |
Steel |
2 |
| Module - Auto-Repair |
dump_capacitors (OQ=100%) |
Steel |
2 |
| Module - Droid Combat - Droideka Shield |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
fire_potency (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
arc_projector (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
pain_inducer (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
quickset_metal (OQ=100%) |
Metal |
2 |
| Module - Droid Combat |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
2 |
| Level 2 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
2 |
| Level 1 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
2 |
| Level 5 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
fire_potency (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
arc_projector (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
pain_inducer (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
quickset_metal (OQ=100%) |
Metal |
2 |
| Level 6 Droid Medical Module |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
fire_potency (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
arc_projector (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
shield_heatsink (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
pain_inducer (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
quickset_metal (OQ=100%) |
Metal |
2 |
| Component - Droid Storage Compartment |
dump_capacitors (OQ=100%) |
Metal |
2 |
| Prop Metal Fan (Right) |
hitPoints (OQ=100%) |
Metal |
2 |
| Prop Staff (Right) |
hitPoints (OQ=100%) |
Metal |
2 |
| Prop Staff (Left) |
hitPoints (OQ=100%) |
Metal |
2 |
| Chemical-dispersion Mechanism |
hitPoints (OQ=100%) |
Steel |
2 |
| a Traz - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Chidinkalu Horn - Classical |
hitPoints (OQ=100%) |
Steel |
2 |
| a Kloo Horn - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Downey Box |
hitPoints (OQ=100%) |
Metal |
2 |
| a Fanfar - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Slitherhorn - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Fizzz - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Nalargon - Classical |
hitPoints (OQ=100%) |
Ferrous Metal |
2 |
| a Bandfill - Classical |
hitPoints (OQ=100%) |
Ferrous Metal |
2 |
| a Mandoviol - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| a Valahorn |
hitPoints (OQ=100%) |
Metal |
2 |
| an Ommni Box - Classical |
hitPoints (OQ=100%) |
Metal |
2 |
| RE Enhance Module |
res_quality (OQ=100%) |
Ferrous Metal |
2 |
| Elite Camp |
lifetime (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
lifetime (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
shuttle_beacon (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
cloning_tube (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
entertainer (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
junk_dealer (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
clothing_station (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
weapon_station (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
structure_station (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
ship_station (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
food_station (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
xp_bonus (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
rebel (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
imperial (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
extra_life (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
holonet (OQ=100%) |
Metal |
2 |
| Camp Module: Imperial Recruiter |
vehicle_repair (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
lifetime (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
shuttle_beacon (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
cloning_tube (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
entertainer (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
junk_dealer (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
clothing_station (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
weapon_station (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
structure_station (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
ship_station (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
food_station (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
xp_bonus (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
rebel (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
imperial (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
extra_life (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
holonet (OQ=100%) |
Metal |
2 |
| Camp Module: Rebel Recruiter |
vehicle_repair (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
lifetime (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
shuttle_beacon (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
cloning_tube (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
entertainer (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
junk_dealer (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
clothing_station (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
weapon_station (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
structure_station (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
ship_station (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
food_station (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
xp_bonus (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
rebel (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
imperial (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
extra_life (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
holonet (OQ=100%) |
Metal |
2 |
| Camp Module: Entertainment Area |
vehicle_repair (OQ=100%) |
Metal |
2 |
| Camp Module: Junk Dealer |
lifetime (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
shuttle_beacon (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
cloning_tube (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
entertainer (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
junk_dealer (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
clothing_station (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
weapon_station (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
structure_station (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
ship_station (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
food_station (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
xp_bonus (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
rebel (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
imperial (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
extra_life (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
holonet (OQ=100%) |
Steel |
2 |
| Camp Module: Junk Dealer |
vehicle_repair (OQ=100%) |
Steel |
2 |
| Fryer Repair Tool |
nutrition (OQ=33%, PE=67%) |
Metal |
2 |
| Fryer Repair Tool |
flavor (OQ=33%, FL=67%) |
Metal |
2 |
| Mark III Concussion Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark II Concussion Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark I Concussion Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark I Proton Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark I Seismic Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark III Seismic Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark III Proton Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark II Proton Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark II Seismic Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark I Spacebomb Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark II Spacebomb Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark IV Proton Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark I Image-Rec Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Mark II Image-Rec Launcher |
efficiency (OQ=100%) |
Steel |
2 |
| Deed for: Power Droid, Advanced Model |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: Probot |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: R4 Droid |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: Magnaguard |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: Binary Load Lifter Droid |
power_level (OQ=100%) |
Steel |
3 |
| Deed for: Surgical Droid |
power_level (OQ=100%) |
Steel |
3 |
| Module - Droid Data 2 |
fire_potency (OQ=100%) |
Metal |
3 |
| Module - Droid Data 2 |
arc_projector (OQ=100%) |
Metal |
3 |
| Module - Droid Data 2 |
shield_heatsink (OQ=100%) |
Metal |
3 |
| Module - Droid Data 2 |
pain_inducer (OQ=100%) |
Metal |
3 |
| Module - Droid Data 2 |
quickset_metal (OQ=100%) |
Metal |
3 |
| Module - Droid Data 2 |
dump_capacitors (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
fire_potency (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
arc_projector (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
shield_heatsink (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
pain_inducer (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
quickset_metal (OQ=100%) |
Metal |
3 |
| Module - Droid Data 1 |
dump_capacitors (OQ=100%) |
Metal |
3 |
| Module - Droid Item Storage 4 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 4 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 4 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 4 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 4 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 4 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 5 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 7 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 6 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 2 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 3 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
fire_potency (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
arc_projector (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
shield_heatsink (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
pain_inducer (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
quickset_metal (OQ=100%) |
Steel |
3 |
| Module - Droid Item Storage 1 |
dump_capacitors (OQ=100%) |
Steel |
3 |
| Chassis - R4 ADV Droid |
power_level (OQ=100%) |
Steel |
3 |
| Chassis - Binary Load Lifter ADV Droid |
power_level (OQ=100%) |
Steel |
3 |
| Chassis - Surgical ADV Droid |
power_level (OQ=100%) |
Steel |
3 |
| Droid Battery |
charge (OQ=100%) |
Metal |
3 |
| Power Conditioner |
useModifier (OQ=100%) |
Metal |
3 |
| Energy Distributor |
useModifier (OQ=100%) |
Steel |
3 |
| Electronics Memory Module |
useModifier (OQ=100%) |
Metal |
3 |
| Control Unit |
useModifier (OQ=100%) |
Metal |
3 |
| Electronics GP Module |
useModifier (OQ=100%) |
Metal |
3 |
| Deed for: R5 Droid |
power_level (OQ=100%) |
Ferrous Metal |
4 |
| Deed for: MSE Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: 8D8 Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: INS-444 Droid |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Pit Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: MSE Droid, Advanced Model |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: Power Droid |
power_level (OQ=100%) |
Steel |
4 |
| Deed for: Mining Droid MK3 |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: DZ70 Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: LIN Demolitionmech Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: ASN-121 Droid |
power_level (OQ=100%) |
Metal |
4 |
| Deed for: Treadwell Droid |
power_level (OQ=100%) |
Steel |
4 |
| Chassis - Droideka Droid |
power_level (OQ=100%) |
Steel |
4 |
| Module - Droid Combat - Torture Panel |
fire_potency (OQ=100%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
arc_projector (OQ=100%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
shield_heatsink (OQ=100%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
pain_inducer (OQ=100%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
quickset_metal (OQ=100%) |
Metal |
4 |
| Module - Droid Combat - Torture Panel |
dump_capacitors (OQ=100%) |
Metal |
4 |
| Chassis - Mining Droid MK3 |
power_level (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
fire_potency (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
arc_projector (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
shield_heatsink (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
pain_inducer (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
quickset_metal (OQ=100%) |
Metal |
4 |
| Component - Droid Brain |
dump_capacitors (OQ=100%) |
Metal |
4 |
| Chassis - Probot ADV Droid |
power_level (OQ=100%) |
Steel |
4 |
| Chassis - Battle Droid |
power_level (OQ=100%) |
Steel |
4 |
| Chaff Flare |
effectiveness (OQ=100%) |
Steel |
4 |
| Chaff Flare |
accuracy (OQ=100%) |
Steel |
4 |
| Prop Glowstick (Right) - Red |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Left) - Purple |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Left) - Yellow |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Right) - Yellow |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Right) - Blue |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Left) - Blue |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Left) - Green |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Right) - Purple |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Left) - Blue |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Right) - Blue |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Right) - Green |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Left) - Purple |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Left) - Red |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Right) - Purple |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Sparkler (Right) - Yellow |
hitPoints (OQ=100%) |
Metal |
4 |
| Prop Glowstick (Left) - Yellow |
hitPoints (OQ=100%) |
Metal |
4 |
| Light Bowcaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Quadranium Steel |
4 |
| Light Bowcaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Quadranium Steel |
4 |
| Tactical Grip |
hitPoints (OQ=100%) |
Metal |
4 |
| Reinforced Stock |
hitPoints (OQ=100%) |
Metal |
4 |
| Surface Serration Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Tuning Coupler |
hitPoints (OQ=100%) |
Metal |
4 |
| Tactical Grip Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Grenade Explosives Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Inertial Fluctuator Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Burst Focusing Muzzle |
hitPoints (OQ=100%) |
Metal |
4 |
| Element Dispersal Tuning Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Weight Balancing Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Grenade Wiring Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Hilt Reinforcement Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| Mine Explosives Kit |
hitPoints (OQ=100%) |
Metal |
4 |
| High Power Barrel |
hitPoints (OQ=100%) |
Metal |
4 |
| Tactical Scope |
hitPoints (OQ=100%) |
Metal |
4 |
| Component - Manipulator Arm |
fire_potency (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm |
arc_projector (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm |
pain_inducer (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm |
quickset_metal (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System - Advanced |
fire_potency (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System - Advanced |
arc_projector (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System - Advanced |
shield_heatsink (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System - Advanced |
pain_inducer (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System - Advanced |
quickset_metal (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System - Advanced |
dump_capacitors (OQ=100%) |
Steel |
5 |
| Socket Cluster - General Modules Only |
fire_potency (OQ=100%) |
Metal |
5 |
| Socket Cluster - General Modules Only |
arc_projector (OQ=100%) |
Metal |
5 |
| Socket Cluster - General Modules Only |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Socket Cluster - General Modules Only |
pain_inducer (OQ=100%) |
Metal |
5 |
| Socket Cluster - General Modules Only |
quickset_metal (OQ=100%) |
Metal |
5 |
| Socket Cluster - General Modules Only |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
fire_potency (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
arc_projector (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
pain_inducer (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
quickset_metal (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat and General Modules |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
fire_potency (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
arc_projector (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
pain_inducer (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
quickset_metal (OQ=100%) |
Metal |
5 |
| Socket Cluster - Combat Modules Only |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Component - Manipulator Arm Package Set |
fire_potency (OQ=100%) |
Ferrous Metal |
5 |
| Component - Manipulator Arm Package Set |
arc_projector (OQ=100%) |
Ferrous Metal |
5 |
| Component - Manipulator Arm Package Set |
shield_heatsink (OQ=100%) |
Ferrous Metal |
5 |
| Component - Manipulator Arm Package Set |
pain_inducer (OQ=100%) |
Ferrous Metal |
5 |
| Component - Manipulator Arm Package Set |
quickset_metal (OQ=100%) |
Ferrous Metal |
5 |
| Component - Manipulator Arm Package Set |
dump_capacitors (OQ=100%) |
Ferrous Metal |
5 |
| Component - Droid Sensor Package |
fire_potency (OQ=100%) |
Steel |
5 |
| Component - Droid Sensor Package |
arc_projector (OQ=100%) |
Steel |
5 |
| Component - Droid Sensor Package |
shield_heatsink (OQ=100%) |
Steel |
5 |
| Component - Droid Sensor Package |
pain_inducer (OQ=100%) |
Steel |
5 |
| Component - Droid Sensor Package |
quickset_metal (OQ=100%) |
Steel |
5 |
| Component - Droid Sensor Package |
dump_capacitors (OQ=100%) |
Steel |
5 |
| Component - Droid Motive System |
fire_potency (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System |
arc_projector (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System |
shield_heatsink (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System |
pain_inducer (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System |
quickset_metal (OQ=100%) |
Metal |
5 |
| Component - Droid Motive System |
dump_capacitors (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Right) - Purple |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Right) - Red |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Right) - Blue |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Right) - Green |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Left) - Blue |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Left) - Green |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Left) - Purple |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Sparkle Ribbon (Left) - Red |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Right) - Red |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Right) - Purple |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Right) - Green |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Right) - Blue |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Left) - Green |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Left) - Blue |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Left) - Red |
hitPoints (OQ=100%) |
Metal |
5 |
| Prop Double Sparkle Ribbon (Left) - Purple |
hitPoints (OQ=100%) |
Metal |
5 |
| Type 11 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 11 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 3 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 3 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 4 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 4 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 1 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 1 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 18 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 18 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 5 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 5 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 2 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 2 Firework |
charges (OQ=100%) |
Mineral |
5 |
| Type 10 Firework |
hitPoints (OQ=100%) |
Mineral |
5 |
| Type 10 Firework |
charges (OQ=100%) |
Mineral |
5 |