| ITV Fuel Cell |
efficiency (OQ=33%, CD=67%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
energy_efficiency (OQ=33%, CD=67%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
booster_energy (OQ=25%, CD=25%, PE=50%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
booster_recharge (OQ=25%, CD=25%, PE=50%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
booster_consumption (OQ=25%, CD=25%, PE=50%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
booster_speed (OQ=25%, CD=25%, PE=50%) |
Quadranium Steel |
1 |
| ITV Fuel Cell |
booster_acceleration (OQ=25%, CD=25%, PE=50%) |
Quadranium Steel |
1 |
| Module - Effect - Avian |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Avian |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Foam |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Confetti |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Electric Fog |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Dancing Jawa |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Module - Effect - Mind Bloom |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
hitPoints (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
storage_module (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
personality_module (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
medical_module (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
mechanism_quality (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
bomb_level (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
stimpack_capacity (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
stimpack_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
auto_repair_power (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
trap_bonus (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
harvest_power (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
struct_module (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
decayRate (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
cmbt_module (OQ=50%, CD=50%) |
Steel |
3 |
| Component - Advanced Droid Frame Unit |
useModifier (OQ=50%, CD=50%) |
Steel |
3 |
| Enzyme Re-Processor Coolant |
enzyme_purity (OQ=50%, CD=50%) |
Steel |
3 |
| Enzyme Re-Processor Coolant |
enzyme_mutagen (OQ=50%, CD=50%) |
Steel |
3 |
| Enzyme Re-Processor Coolant |
charges (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Mark II Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mark II Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mark II Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mark II Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Mark III Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mark III Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mark III Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mark III Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Light Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Light Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Light Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Mark I Mining Laser |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mark I Mining Laser |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mark I Mining Laser |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mark I Mining Laser |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark IV |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark IV |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark V |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark V |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Gauss Cannon (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark I |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark I |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark II |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark II |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark III |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Shot Upgrade - Mark III |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| 'Null Bolt' Blaster (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Mining Laser (Y8 only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Tractor Beam |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Tractor Beam |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Tractor Beam |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Tractor Beam |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Light Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Light Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Light Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Railgun (POB ship only) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Experimental Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark V |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark V |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark IV |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark IV |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Blaster (Red) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark III |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark III |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Advanced Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark II |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark II |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Green) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Green) |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Green) |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Light Blaster (Green) |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark I |
refire_rate (OQ=50%, CD=50%) |
Steel |
3 |
| Speed Limiter Upgrade - Mark I |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Disruptor |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Disruptor |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Disruptor |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Mid-Grade Disruptor |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Ion Cannon |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Ion Cannon |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Ion Cannon |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Heavy Ion Cannon |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| IFF Confuser Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| IFF Confuser Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| IFF Confuser Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| IFF Confuser Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Micro-Chaff Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Micro-Chaff Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Micro-Chaff Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Micro-Chaff Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Sensor Decoy Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Sensor Decoy Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Sensor Decoy Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Sensor Decoy Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Chaff Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Chaff Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| Chaff Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| Chaff Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| EM Emitter Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| EM Emitter Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Steel |
3 |
| EM Emitter Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Steel |
3 |
| EM Emitter Launcher |
projectile_speed (OQ=50%, CD=50%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark III |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark III |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark II |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark II |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark I |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark I |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark V |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark V |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark IV |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Maintenance Reduction Kit - Mark IV |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark IV |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark IV |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark V |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark V |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark I |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark I |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark II |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark II |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark III |
droid_command_speed (OQ=40%, CD=60%) |
Steel |
3 |
| Droid Brain Upgrade - Mark III |
energy_maintenance (OQ=40%, CD=60%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
efficiency (OQ=33%, CD=67%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
energy_efficiency (OQ=33%, CD=67%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_energy (OQ=25%, CD=25%, PE=50%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_recharge (OQ=25%, CD=25%, PE=50%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_consumption (OQ=25%, CD=25%, PE=50%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_speed (OQ=25%, CD=25%, PE=50%) |
Steel |
3 |
| object/tangible/ship/crafted/booster/itv_injection_tank.iff |
booster_acceleration (OQ=25%, CD=25%, PE=50%) |
Steel |
3 |
| Elite Booster (POB ship only) |
efficiency (OQ=33%, CD=67%) |
Steel |
3 |
| Elite Booster (POB ship only) |
energy_efficiency (OQ=33%, CD=67%) |
Steel |
3 |
| Component Analysis Tool |
charges (OQ=50%, CD=50%) |
Steel |
3 |
| Quick Recharge Battery - Mark III |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark II |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark V |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark IV |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark V |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark IV |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark I |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark V |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark I |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark IV |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Quick Recharge Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark I |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark III |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark II |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark III |
cap_recharge_rate (OQ=25%, CD=75%) |
Steel |
3 |
| Extended Life Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark II |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Energy Saver Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark III |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark III |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark II |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark II |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark I |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark I |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark V |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark V |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark IV |
energy_maintenance (OQ=25%, CD=75%) |
Steel |
3 |
| Heavy Battery - Mark IV |
cap_max_energy (OQ=25%, CD=75%) |
Steel |
3 |
| Elite Engine (POB ship only) |
efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Engine (POB ship only) |
energy_efficiency (OQ=50%, CD=50%) |
Steel |
3 |
| Elite Engine (POB ship only) |
energy_maintenance (OQ=33%, CD=67%) |
Steel |
3 |
| Engine Overdriver - Mark II |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark II |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark III |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark III |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark I |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark I |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark IV |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark IV |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark V |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Overdriver - Mark V |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark IV |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark IV |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark V |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark V |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark II |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark II |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark III |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark III |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark I |
engine_speed (OQ=60%, CD=40%) |
Steel |
4 |
| Engine Limiter - Mark I |
energy_maintenance (OQ=60%, CD=40%) |
Steel |
4 |
| ITV Fuel Cell |
hitPointsMax (OQ=33%, UT=67%) |
Quadranium Steel |
5 |
| ITV Fuel Cell |
mass (OQ=33%, UT=67%) |
Quadranium Steel |
5 |
| ITV Fuel Cell |
armorHpMax (OQ=33%, UT=67%) |
Quadranium Steel |
5 |