| Stabilizer Enhancer |
charges (OQ=67%, DR=33%) |
Non-Ferrous Metal |
1 |
| Infection Amplifier |
power (OQ=75%, DR=25%) |
Aluminum |
1 |
| Infection Amplifier |
charges (OQ=75%, DR=25%) |
Aluminum |
1 |
| Heavy Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Metal |
1 |
| Heavy Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Metal |
1 |
| Heavy Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Metal |
1 |
| Heavy Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Medium Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Metal |
1 |
| Medium Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Metal |
1 |
| Medium Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Metal |
1 |
| Medium Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Free-standing Lamp 'Tallbirch' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Small Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Small Couch |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Cabinet |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Cabinet |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Large Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Large Bed |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Torch |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Torch |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Small Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Small Bed |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Futon |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Futon |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Desk Lamp 'Rancor' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Free-standing Lamp 'Blueleaf' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Large Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Large Couch |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp 'Naboo' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Player Association Galactic Registry |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Player Association Galactic Registry |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Reclining Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Reclining Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant Loveseat |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Elegant Loveseat |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Data Terminal |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Data Terminal |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Diner Counter Corner Piece 2 |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Counter Corner Piece 2 |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant Couch |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp 'Coruscant' |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp 'Coruscant' |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Dining Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Dining Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant Bookcase |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Elegant Bookcase |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Cheap Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Cheap Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Kitchen Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Kitchen Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Small Modern End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Small Modern End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Table-top Lamp 'Tatooine' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Desk Lamp 'Bantha' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Cafe Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Cafe Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Structure Customization Kit |
charges (OQ=50%, DR=50%) |
Metal |
1 |
| Data Terminal |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Data Terminal |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Chair |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Free-standing Lamp 'Razorcoil' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Ottoman |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Ottoman |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Upholstered Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Upholstered Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Counter Center Piece |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Counter Center Piece |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Access Lock |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Access Lock |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Free-standing Lamp 'Azeron' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Couch |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Table |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Counter Corner Piece 1 |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Diner Counter Corner Piece 1 |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Desk Lamp 'Bantha' |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Desk Lamp 'Bantha' |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp 'Corellia' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Elegant End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Droid Detection Device |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Droid Detection Device |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Chest |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
1 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Divan |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Divan |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| End Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| End Table |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Table-top Lamp 'Coruscant' |
lifespan (OQ=50%, DR=50%) |
Metal |
1 |
| Elegant Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
1 |
| Elegant Cafe Table |
quality (OQ=50%, DR=50%) |
Aluminum |
1 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Free-standing Lamp 'Blueleaf' |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Free-standing Lamp 'Blueleaf' |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Squared Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Squared Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Sofa Chair\n |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Sofa Chair\n |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Small Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Small Table |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
1 |
| Streetlamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Fountain |
hitPoints (OQ=50%, DR=50%) |
Metal |
1 |
| Tactical Grip |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Reinforced Stock |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Surface Serration Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Tuning Coupler |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Tactical Grip Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Grenade Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Inertial Fluctuator Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Burst Focusing Muzzle |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Element Dispersal Tuning Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Weight Balancing Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Grenade Wiring Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Hilt Reinforcement Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Mine Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| High Power Barrel |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Tactical Scope |
efficiency (OQ=33%, DR=67%) |
Metal |
1 |
| Tantel Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Chitin Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| New Test Armor |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Chitin Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Mabari Armorweave Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Bicep (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Padded Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Chitin Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Padded Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Bone Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Bracer (Right) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Padded Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Padded Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Mabari Armorweave Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Chitin Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Chitin Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Padded Armor Leggings |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Bracer (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Ithorian Guardian Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Bone Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Chitin Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Mabari Armorweave Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Ithorian Guardian Bicep (Left) |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Padded Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Chitin Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Padded Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Metal |
1 |
| Tantel Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
1 |
| Fryer Repair Tool |
filling (OQ=25%, DR=75%) |
Metal |
1 |
| Mark IV Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark IV Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark IV Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark I Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark I Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark I Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Gunship Shields |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Gunship Shields |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Gunship Shields |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
1 |
| SG82 Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| SG82 Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Tusken Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Tusken Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Republic Blaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Republic Blaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Advanced Laser Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Advanced Laser Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Alliance Disruptor |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Alliance Disruptor |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| E11 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| E11 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Tangle Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Tangle Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| High Capacity Scatter Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| High Capacity Scatter Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Laser Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Laser Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Launcher Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Launcher Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
2 |
| Candle 'Bestine' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Candle 'Restuss' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Candle 'Coronet' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Candle 'Dearic' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Candle 'Theed' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Mark IV Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Mark I Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Mark III Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Mark II Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Gunship Shields |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Mark V Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Elite Shields (POB ships only) |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
2 |
| Deed for: LE Repair Droid |
power_level (OQ=100%) |
Non-Ferrous Metal |
3 |
| Chassis - LE Repair ADV Droid |
power_level (OQ=100%) |
Non-Ferrous Metal |
3 |
| Death-Hammer Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Aluminum |
3 |
| Death-Hammer Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Aluminum |
3 |
| Intimidator Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Aluminum |
3 |
| Intimidator Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Aluminum |
3 |
| Luxury Camp |
lifetime (OQ=100%) |
Aluminum |
3 |
| Acid Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
3 |
| Cold Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
3 |
| Electrical Protection Armor Layer |
special_protection (OQ=50%, SR=50%) |
Non-Ferrous Metal |
3 |
| DH17 Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| DH17 Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| DH17 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| DH17 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| DH17 Short Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| DH17 Short Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| CDEF Carbine |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| CDEF Carbine |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Striker Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| Striker Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| Vibro Blade |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Vibro Blade |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| DL44 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| DL44 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Vibro Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Vibro Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Massassi Knuckler |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Massassi Knuckler |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Scout Blaster |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Scout Blaster |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Two-handed Cleaver |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Two-handed Cleaver |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| CDEF Rifle |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| CDEF Rifle |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Vibro Lance |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Vibro Lance |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| D18 Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| D18 Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Non-Ferrous Metal |
4 |
| Sword |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Sword |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Power Hammer |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Power Hammer |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| DL44 XT |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| DL44 XT |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| CDEF Pistol |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| CDEF Pistol |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Gaderiffi Baton |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
4 |
| Gaderiffi Baton |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Melee Weapon Reinforcement |
meleeComponentQualityLow (OQ=67%, SR=33%) |
Metal |
4 |
| Melee Weapon Reinforcement |
meleeComponentQualityHigh (OQ=67%, SR=33%) |
Metal |
4 |
| Camp Module: Cloning Tube |
lifetime (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
shuttle_beacon (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
cloning_tube (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
entertainer (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
junk_dealer (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
clothing_station (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
weapon_station (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
structure_station (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
ship_station (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
food_station (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
xp_bonus (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
rebel (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
imperial (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
extra_life (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
holonet (OQ=100%) |
Aluminum |
4 |
| Camp Module: Cloning Tube |
vehicle_repair (OQ=100%) |
Aluminum |
4 |
| Deed for: Dwarf Spider Droid |
power_level (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
fire_potency (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
arc_projector (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
shield_heatsink (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
pain_inducer (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
quickset_metal (OQ=100%) |
Aluminum |
5 |
| Module - Droid Structure Maintenance 2 |
dump_capacitors (OQ=100%) |
Aluminum |
5 |
| Heavy Axe |
appearanceBonusLow (OQ=67%, SR=33%) |
Metal |
5 |
| Heavy Axe |
appearanceBonusHigh (OQ=67%, SR=33%) |
Metal |
5 |
| Standard Battle Core |
condition (OQ=50%, SR=50%) |
Aluminum |
5 |
| Standard Battle Core |
general_protection (OQ=50%, SR=50%) |
Aluminum |
5 |
| Standard Reconnaissance Core |
condition (OQ=50%, SR=50%) |
Aluminum |
5 |
| Standard Reconnaissance Core |
general_protection (OQ=50%, SR=50%) |
Aluminum |
5 |
| Battle Armor Segment |
condition (OQ=50%, SR=50%) |
Aluminum |
5 |
| Battle Armor Segment |
general_protection (OQ=50%, SR=50%) |
Aluminum |
5 |
| Battle Armor Segment |
special_protection (OQ=50%, SR=50%) |
Aluminum |
5 |
| Mark III Concussion Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark II Concussion Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark I Concussion Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark I Proton Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark I Seismic Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark III Seismic Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark III Proton Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark II Proton Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark II Seismic Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark I Spacebomb Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark II Spacebomb Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark IV Proton Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark I Image-Rec Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |
| Mark II Image-Rec Launcher |
efficiency (OQ=100%) |
Aluminum |
5 |