| Module - Droid Structure Maintenance 3 |
hitPoints (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
storage_module (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
personality_module (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
medical_module (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
mechanism_quality (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
bomb_level (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
stimpack_capacity (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
stimpack_speed (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
auto_repair_power (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
trap_bonus (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
harvest_power (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
struct_module (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
decayRate (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
cmbt_module (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
useModifier (OQ=50%, CD=50%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
fire_potency (OQ=100%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
arc_projector (OQ=100%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
shield_heatsink (OQ=100%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
pain_inducer (OQ=100%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
quickset_metal (OQ=100%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 3 |
dump_capacitors (OQ=100%) |
Duralumin Aluminum |
1 |
| Elemental Electric Chamber |
elementalValue (OQ=33%, CD=67%) |
Duralumin Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Structure Maintenance 2 |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Auto-Repair |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processor Plasma Array |
enzyme_purity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processor Plasma Array |
enzyme_mutagen (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processor Plasma Array |
charges (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark I Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark III Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark II Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Gunship Shields |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Gunship Shields |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark V Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark V Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Elite Shields (POB ships only) |
efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Elite Shields (POB ships only) |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
3 |
| Mark IV Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Mark I Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Mark III Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Mark II Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Gunship Shields |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Mark V Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Elite Shields (POB ships only) |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
4 |
| Mark I Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark I Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark III Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark III Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark II Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark II Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark V Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark V Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark IV Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark IV Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark II |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark II |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark II Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark II Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark III |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark III |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark I |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Gunship Armor Mark I |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark V Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark V Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark IV Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark IV Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Elite Armor (POB ship only) |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Elite Armor (POB ship only) |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark I Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark I Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark III Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark III Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
5 |
| Mark III Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark III Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark II Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark II Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark I Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark I Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark V Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark V Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark IV Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |
| Mark IV Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
5 |