| Module - Droid Structure Maintenance 2 |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
storage_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
personality_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
medical_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
struct_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
decayRate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
useModifier (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
1 |
| Module - Droid Structure Maintenance 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
1 |
| Module - Merchant Barker |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
1 |
| Module - Auto-Repair |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
storage_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
personality_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
medical_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
struct_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
decayRate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
1 |
| Module - Auto-Repair |
useModifier (OQ=50%, CD=50%) |
Aluminum |
1 |
| Level 3 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
1 |
| Level 4 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
1 |
| Element Processor Plasma Array |
enzyme_purity (OQ=50%, CD=50%) |
Aluminum |
1 |
| Element Processor Plasma Array |
enzyme_mutagen (OQ=50%, CD=50%) |
Aluminum |
1 |
| Element Processor Plasma Array |
charges (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Concussion Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Seismic Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Spacebomb Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Proton Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
energy_maintenance (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
damage_max (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
damage_min (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
effective_shields (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
effective_armor (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
energy_per_shot (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
refire_rate (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Image-Rec Launcher |
projectile_speed (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark I Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark III Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark III Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark II Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark II Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark V Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark V Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Booster |
efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Booster |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Mark I Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Gunship Shields |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Gunship Shields |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Gunship Shields |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark V Deflector Shield Generator |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Elite Shields (POB ships only) |
energy_maintenance (OQ=67%, CD=33%) |
Aluminum |
1 |
| Gunship Armor Mark II |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Gunship Armor Mark II |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark II Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark II Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Gunship Armor Mark III |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Gunship Armor Mark III |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Gunship Armor Mark I |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Gunship Armor Mark I |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark V Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark V Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Elite Armor (POB ship only) |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Elite Armor (POB ship only) |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark I Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark I Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark III Durasteel Plating |
energy_efficiency (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark III Durasteel Plating |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark III Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark III Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark II Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark II Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark I Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark I Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark V Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark V Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark V Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Mark IV Starfighter Engine |
efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Starfighter Engine |
energy_efficiency (OQ=50%, CD=50%) |
Aluminum |
1 |
| Mark IV Starfighter Engine |
energy_maintenance (OQ=33%, CD=67%) |
Aluminum |
1 |
| Module - Droid Combat - Flame Jet |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Component - Manipulator Arm |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Component - Droid Motive System - Advanced |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Data 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Socket Cluster - General Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Combat - Electric Shocker |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Data 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Socket Cluster - Combat and General Modules |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Auto-Repair |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
2 |
| Socket Cluster - Combat Modules Only |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Item Storage 4 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Item Storage 5 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Component - Manipulator Arm Package Set |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Item Storage 7 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Combat - Torture Panel |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Item Storage 6 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Combat - Droideka Shield |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Aluminum |
2 |
| Module - Droid Combat - Rapid Discharge Batteries |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Item Storage 2 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Item Storage 3 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Item Storage 1 |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Module - Droid Combat - Regenerative Plating |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Module - Droid Combat |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Component - Droid Sensor Package |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Level 2 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Component - Droid Brain |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Level 1 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Non-Ferrous Metal |
2 |
| Level 5 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Level 6 Droid Medical Module |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Component - Droid Storage Compartment |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Component - Droid Motive System |
sampling_power (OQ=33%, DR=33%, HR=33%) |
Metal |
2 |
| Chemical-dispersion Mechanism |
maxDamage (OQ=33%, HR=67%) |
Non-Ferrous Metal |
2 |
| Chemical-dispersion Mechanism |
minDamage (OQ=33%, HR=67%) |
Non-Ferrous Metal |
2 |
| Stabilizer Enhancer |
charges (OQ=67%, DR=33%) |
Non-Ferrous Metal |
2 |
| Infection Amplifier |
power (OQ=75%, DR=25%) |
Aluminum |
2 |
| Infection Amplifier |
charges (OQ=75%, DR=25%) |
Aluminum |
2 |
| Heavy Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Metal |
2 |
| Heavy Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Metal |
2 |
| Heavy Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Metal |
2 |
| Heavy Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Medium Warhead Mechanism |
minDamage (OQ=50%, DR=50%) |
Metal |
2 |
| Medium Warhead Mechanism |
maxDamage (OQ=50%, DR=50%) |
Metal |
2 |
| Medium Warhead Mechanism |
woundChance (OQ=50%, DR=50%) |
Metal |
2 |
| Medium Warhead Mechanism |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Free-standing Lamp 'Tallbirch' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Small Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Small Couch |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Cabinet |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Cabinet |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Large Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Large Bed |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Torch |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Torch |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Small Bed |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Small Bed |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Futon |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Futon |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Desk Lamp 'Rancor' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Free-standing Lamp 'Blueleaf' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Large Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Large Couch |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Bookcase |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Bookcase |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp 'Naboo' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Player Association Galactic Registry |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Player Association Galactic Registry |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Reclining Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Reclining Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant Loveseat |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Elegant Loveseat |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Data Terminal |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Data Terminal |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Diner Counter Corner Piece 2 |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Counter Corner Piece 2 |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant Couch |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp 'Coruscant' |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp 'Coruscant' |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Dining Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Dining Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant Bookcase |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Elegant Bookcase |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Cheap Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Cheap Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Kitchen Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Kitchen Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Small Modern End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Small Modern End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Table-top Lamp 'Tatooine' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Desk Lamp 'Bantha' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Cafe Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Cafe Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Structure Customization Kit |
charges (OQ=50%, DR=50%) |
Metal |
2 |
| Data Terminal |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Data Terminal |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Chair |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Free-standing Lamp 'Razorcoil' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Ottoman |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Ottoman |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Upholstered Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Upholstered Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Counter Center Piece |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Counter Center Piece |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Access Lock |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Access Lock |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Free-standing Lamp 'Azeron' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Couch |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Couch |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Table |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Counter Corner Piece 1 |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Diner Counter Corner Piece 1 |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Desk Lamp 'Bantha' |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Desk Lamp 'Bantha' |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp 'Corellia' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant End Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Elegant End Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Droid Detection Device |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Droid Detection Device |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Chest |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Chest |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Cafe Table |
quality (OQ=50%, DR=50%) |
Non-Ferrous Metal |
2 |
| Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Divan |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Divan |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| End Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| End Table |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Table-top Lamp 'Coruscant' |
lifespan (OQ=50%, DR=50%) |
Metal |
2 |
| Elegant Cafe Table |
hitPoints (OQ=50%, DR=50%) |
Aluminum |
2 |
| Elegant Cafe Table |
quality (OQ=50%, DR=50%) |
Aluminum |
2 |
| Loveseat |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Loveseat |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Free-standing Lamp 'Blueleaf' |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Free-standing Lamp 'Blueleaf' |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Squared Metal Chair |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Squared Metal Chair |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Sofa Chair\n |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Sofa Chair\n |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Small Table |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Small Table |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Armoire |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Armoire |
quality (OQ=50%, DR=50%) |
Metal |
2 |
| Streetlamp |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Fountain |
hitPoints (OQ=50%, DR=50%) |
Metal |
2 |
| Tactical Grip |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Reinforced Stock |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Surface Serration Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Tuning Coupler |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Tactical Grip Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Grenade Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Inertial Fluctuator Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Burst Focusing Muzzle |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Element Dispersal Tuning Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Weight Balancing Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Grenade Wiring Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Hilt Reinforcement Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Mine Explosives Kit |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| High Power Barrel |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Tactical Scope |
efficiency (OQ=33%, DR=67%) |
Metal |
2 |
| Micro Sensor Suite |
useModifier (OQ=67%, CD=33%) |
Metal |
2 |
| Advanced Micro Sensor Suite |
useModifier (OQ=67%, CD=33%) |
Metal |
2 |
| Fryer Repair Tool |
filling (OQ=25%, DR=75%) |
Metal |
2 |
| Mark III Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark III Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark III Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark II Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark II Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark II Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark I Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark I Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark I Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark V Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark V Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark V Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark IV Starfighter Engine |
engine_pitch (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark IV Starfighter Engine |
engine_yaw (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Mark IV Starfighter Engine |
engine_roll (OQ=33%, CD=33%, PE=33%) |
Aluminum |
2 |
| Droid Customization Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Droid Customization Kit |
charges (OQ=50%, CD=50%) |
Metal |
3 |
| Droid Decal Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Droid Decal Kit |
charges (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Crafting Station - Clothing |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Clothing |
crafting_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Clothing |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Flame Jet |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Flame Jet |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Structure Maintenance 1 |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Crafting Station - Ship Components |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Ship Components |
crafting_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Ship Components |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Weapons |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Weapons |
crafting_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Weapons |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Component - Manipulator Arm |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System - Advanced |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Crafting Station - Structures |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Structures |
crafting_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Structures |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Merchant Barker |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Crafting Station - Foods |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Crafting Station - Foods |
crafting_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Crafting Station - Foods |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 2 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - General Modules Only |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Combat - Electric Shocker |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Electric Shocker |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Repair |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Data 1 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Data 1 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat and General Modules |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Socket Cluster - Combat Modules Only |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 4 |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 4 |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 5 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 5 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Manipulator Arm Package Set |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 7 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 4 |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 4 |
armor_toughness (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 4 |
armor_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 4 |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Torture Panel |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 6 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 6 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Combat - Droideka Shield |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Droideka Shield |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Rapid Discharge Batteries |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 2 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 2 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 3 |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 3 |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Item Storage 1 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Item Storage 1 |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 2 |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 2 |
armor_toughness (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 2 |
armor_module (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 2 |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Module - Droid Armor 3 |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 3 |
armor_toughness (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 3 |
armor_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Armor 3 |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat - Regenerative Plating |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Module - Droid Combat |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 3 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 3 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Component - Droid Sensor Package |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Sensor Package |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 2 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Brain |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Level 1 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 1 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Level 5 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 5 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Level 4 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 4 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Aluminum |
3 |
| Level 6 Droid Medical Module |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Level 6 Droid Medical Module |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Storage Compartment |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
storage_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
personality_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
medical_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
bomb_level (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
stimpack_capacity (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
stimpack_speed (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
auto_repair_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
trap_bonus (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
harvest_power (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
struct_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
cmbt_module (OQ=50%, CD=50%) |
Metal |
3 |
| Component - Droid Motive System |
useModifier (OQ=50%, CD=50%) |
Metal |
3 |
| Standard Ranged Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Ranged Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Ranged Weapon Core |
woundChance (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Ranged Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Ranged Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Ranged Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
woundChance (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Melee Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
woundChance (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Standard Heavy Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Basic Melee Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Melee Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Melee Weapon Core |
woundChance (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Melee Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Melee Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Melee Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
coreQualityLow (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
coreQualityHigh (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
woundChance (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
attackSpeed (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
attackActionCost (OQ=50%, CD=50%) |
Metal |
3 |
| Basic Ranged Weapon Core |
wpn_accuracy (OQ=50%, CD=50%) |
Metal |
3 |
| Orveth Gas Cartridge |
gasQualityLow (OQ=50%, CD=50%) |
Metal |
3 |
| Orveth Gas Cartridge |
gasQualityHigh (OQ=50%, CD=50%) |
Metal |
3 |
| Vehicle Customization Kit |
hitPoints (OQ=50%, CD=50%) |
Metal |
3 |
| Vehicle Customization Kit |
decayRate (OQ=50%, CD=50%) |
Metal |
3 |
| Vehicle Customization Kit |
charges (OQ=50%, CD=50%) |
Metal |
3 |
| Enzyme Extractor |
enzyme_purity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Enzyme Extractor |
enzyme_mutagen (OQ=50%, CD=50%) |
Aluminum |
3 |
| Enzyme Extractor |
charges (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processing Control Unit |
enzyme_purity (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processing Control Unit |
enzyme_mutagen (OQ=50%, CD=50%) |
Aluminum |
3 |
| Element Processing Control Unit |
charges (OQ=50%, CD=50%) |
Aluminum |
3 |
| Candle 'Bestine' |
lifespan (OQ=50%, DR=50%) |
Metal |
3 |
| Candle 'Restuss' |
lifespan (OQ=50%, DR=50%) |
Metal |
3 |
| Candle 'Coronet' |
lifespan (OQ=50%, DR=50%) |
Metal |
3 |
| Candle 'Dearic' |
lifespan (OQ=50%, DR=50%) |
Metal |
3 |
| Candle 'Theed' |
lifespan (OQ=50%, DR=50%) |
Metal |
3 |
| Tactical Grip |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Reinforced Stock |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Surface Serration Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Tuning Coupler |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Tactical Grip Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Grenade Explosives Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Inertial Fluctuator Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Burst Focusing Muzzle |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Incubator Unit |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Element Dispersal Tuning Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Weight Balancing Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Grenade Wiring Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Hilt Reinforcement Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Mine Explosives Kit |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| High Power Barrel |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Tactical Scope |
effect (OQ=33%, CD=67%) |
Metal |
3 |
| Advanced Control Unit |
mechanism_quality (OQ=50%, CD=50%) |
Metal |
3 |
| Deflector Shield Emitter Assembly |
armor_effectiveness (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Emitter Assembly |
armor_integrity (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Emitter Assembly |
armor_special_effectiveness (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Emitter Assembly |
armor_special_integrity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Projector Plate |
armor_effectiveness (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Projector Plate |
armor_integrity (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Projector Plate |
armor_special_effectiveness (OQ=33%, CD=67%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Projector Plate |
armor_special_integrity (OQ=50%, CD=50%) |
Non-Ferrous Metal |
3 |
| Deflector Shield Generator - Particle |
armor_effectiveness (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Particle |
armor_integrity (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Particle |
armor_special_effectiveness (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Particle |
armor_special_integrity (OQ=50%, CD=50%) |
Metal |
3 |
| Deflector Shield Generator - Energy Ray |
armor_effectiveness (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Energy Ray |
armor_integrity (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Energy Ray |
armor_special_effectiveness (OQ=33%, CD=67%) |
Metal |
3 |
| Deflector Shield Generator - Energy Ray |
armor_special_integrity (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Micro-Chaff pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| EM Emitter Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Sensor Decoy Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| IFF Confuser Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltMinEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltMaxEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltRefireRate (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltShieldEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltArmorEffectiveness (OQ=50%, CD=50%) |
Metal |
3 |
| Chaff Pack |
fltMaxAmmo (OQ=50%, CD=50%) |
Metal |
3 |
| Tantel Armor Right Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Helmet |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Right Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Pants |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Left Bracer |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Chest Plate |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Tantel Armor Left Bicep |
condition (OQ=33%, DR=33%, SR=33%) |
Aluminum |
4 |
| Mark IV Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark IV Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark IV Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark I Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark I Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark I Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark III Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark III Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark III Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark II Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark II Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark II Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Gunship Shields |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Gunship Shields |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Gunship Shields |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark V Deflector Shield Generator |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark V Deflector Shield Generator |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Mark V Deflector Shield Generator |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Elite Shields (POB ships only) |
shield_max_front_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Elite Shields (POB ships only) |
shield_max_back_hp (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Elite Shields (POB ships only) |
shield_recharge (OQ=33%, CD=33%, SR=33%) |
Aluminum |
4 |
| Deed for: LE Repair Droid |
power_level (OQ=100%) |
Non-Ferrous Metal |
5 |
| Chassis - LE Repair ADV Droid |
power_level (OQ=100%) |
Non-Ferrous Metal |
5 |
| Luxury Camp |
lifetime (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
lifetime (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
shuttle_beacon (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
cloning_tube (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
entertainer (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
junk_dealer (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
clothing_station (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
weapon_station (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
structure_station (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
ship_station (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
food_station (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
xp_bonus (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
rebel (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
imperial (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
extra_life (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
holonet (OQ=100%) |
Aluminum |
5 |
| Camp Module: Cloning Tube |
vehicle_repair (OQ=100%) |
Aluminum |
5 |